Founder of Minimal Machines. 20+ yrs graphics & game tech. Thoughts on technology, AI, and creativity. Ex-Sony/PlayStation. Minimalist with too many interests.
I've been writing code for as long as I can remember. There's been a lot of debate about AI-generated code and whether anyone even reads it anymore.
A few thoughts on coding agents, engineering responsibilities, and why nobody reads all the code anyway. https://t.co/WzWI1U6Qv7
@girdley I share the exact same thoughts. In fact, I believe authenticity is becoming increasingly important.
A shameless plug for my thoughts on it:
https://t.co/Hbla8A13jW
@levelsio I don't think work ends, it'll mainly shift. At least until we have truly have autonomous systems that'll preemptively build things for us. Until then, someone still needs to have the ideas and direct the main part of the work (talking about software primarily).
One of my favorite uses of coding agents is for the parts I don't want to spend time on. Like wiring up ImGuizmo so I can drag things around more easily in my 3D renderer.
@lisyarus Interesting how the full unbound multi-scatter introduces what almost looks like a sensor gain issue (green pixels). I assume this is from the high-frequency Monte Carlo?
@KostasAAA This happens every time. I always keep a short dev log in style of "this is what I did last, this is what I'm thinking of doing next and why". And yet it seems like a mystery project every time I open it after an extended period of time.
Using coding agents for code of any kind makes sense, the productivity increase is pretty much unparalleled.
Other than tooling for art, do you see it becoming more prevalent in art/asset creation as well, i.e. generating it (beyond textures, UVs, rigs, etc)?
There are a lot of tedious steps in game art creation (hence often big outsourcing teams), so I’m curious how much of that will become generative. Rather than studios having large asset libraries, they are just generated as needed for non-hero assets.
I've been in technology all my life, programming since I was 7, yet I'm more and more interested in what technology lets people create than in the technology itself.
@eeuoss Someone said "an API should be easy to use correctly, and difficult to use incorrectly." Should probably apply to programming languages as well. Or, anything in fact.
Still nothing from Apple for the Otone iOS app. You'd think that apps that are unlocked by the same purchase and are meant to be used together would be tested together.
I wonder at what point Apple will introduce a Priority Processing fee for app reviews.
I was hoping the Otone iOS app would be reviewed together with the macOS app, but alas it's still in "Waiting for review". In the meantime, here are the App Store screenshots for it. Everything syncs between the devices. I need to look at iPhone Duo support as well.
I got tired of looking at debug cubes while working on features for my 3D renderer, so I added basic model loading. Unfortunately, I'm equally tired of looking at Sponza having done so for at least 10 years now.
@ID_AA_Carmack I've always believed that the software architecture discussion is the most important one. Once that's solid, the coding part is relatively straightforward. I don't think that changes with AI coding agents, though they make it easier to kind of glance over.