Sci-Fi Cigarette Case — my take on Meacci’s concept.
Blender + HardOps/BoxCutter, ZBrush detailing, Substance Painter textures.
High-poly look, tiny prop.
Sometimes overbuilding is the fun part.)
@artstationhq https://t.co/SG0CawRWIJ
#3DArt#Blender#HardSurface#UnrealEngine
Got tired of forgetting my shortcuts —
so I built a small overlay that shows them on screen.
Keymap Assistant: JSON-based layouts, hover hints, multi-device support.
🔗 https://t.co/iVzqnDsi2k
#gamedev#3dart#indiedev#ux
Just released Composition Overlay 🎨
A lightweight Windows tool for artists & designers to visualize composition guides (Rule of Thirds, Golden Ratio, Diagonals & more).
Free to download (pay-what-you-want): https://t.co/i8CBsMH9b6
#GameDev#ArtTools#Composition@Gumroad
Dropped a Warface throwback — Hive Lite from the Swarm operation.
Alien structure, kamikaze bugs, and good memories from the Blackwood Games team 🐜💣
I did full production based on Mikhail Lomonosov’s sculpt. @artstationhq https://t.co/bjbFWeMn0X
#gamedev#warface#cryengine
Another piece I worked on for Off The Grid — Stork City area: • Warehouse – modular adaptation from early blockout • Crane – redesign, modeling, modular setup
@artstationhq#b3d#gamedev#envart#ue5#3denvironment
https://t.co/d4KW7BS4EX
Just testing how posts display — here's one of the recent works I contributed to for Off The Grid.
A modular silo structure from the Midtown Harbor area.
Modeling, materials, prefab setup — all mine. @artstationhq https://t.co/9I0YTvnJck
#b3d#gamedev#envart#ue5#3denvironment