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anybody mentioning any Soulsborne game as an example of this is performative and lame cause even the most applicable game here (Dark Souls 3) still has a couple other things going for it besides bosses (e.g. art direction, combat mechanics)
one thing I've realized is that you can fuck up literally everything about your game but if you can throw in a handful of decent boss fights, people will still consider it a masterpiece
replaying Symphony of the Night and it's funny how much of an outlier it is to this. the bosses are complete jokes but everything else was done so well nobody cares and it's still widely beloved anyways
one thing I've realized is that you can fuck up literally everything about your game but if you can throw in a handful of decent boss fights, people will still consider it a masterpiece
gonna be honest the most likely answers to John Carpenter's The Thing are:
1.) The Thing didn't completely die off but neither MacReady nor Childs were the Thing and they die paranoid and accomplishing nothing
2.) John Carpenter doesn't care and he's fucking with everybody
listening to King Crimson's Frame By Frame and no shot this isn't just what Chris Christodoulou used as the main inspiration for the Risk of Rain theme
first impressions of Twin Peaks after watching the pilot:
1.) they really like using The Songβ’ huh
2.) does everyone in this town have an affair or what