Greetings!
It's #Blocktober & I'm excited to show you some of my work from Jedi: Survivor. Specifically the opening to Jedha. GD is a team effort, in these areas you also see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #gamedev#leveldesign
Hey folks! It’s been a long while since my last Blocktober post
I’m proud to showcase blockouts for the levels I designed in STAR WARS Jedi: Survivor – Bygone Settlement, and the Shattered Moon Array Channel & Republic Research Laboratory
(1/11)
#Blocktober#LevelDesign#Gamedev
#Blocktober STAR WARS Jedi: Survivor
Blockout and final versions of a couple Trailhead Pantheon locations on Jedha. 🧵1/5
Art by the amazing Eric Fitch (https://t.co/LBwsafYHME)
#JediSurvivor#leveldesign@Respawn
It’s that time of year again: Blocktober!
Super excited to get a chance to show off the blockouts for the two levels I designed in STAR WARS Jedi: Survivor, Dredger Gorge and Stone Spires! (1/5 🧵)
#Blocktober#GameDev#LevelDesign@Respawn
Level Design is one small aspect of game development, and my levels would be lifeless if not for the incredible work from all other departments. Making games is a group effort, and I’m so thankful for the hard work of my great team at Respawn for bringing this game to life! (7/7)
I’m super excited this year to participate in my first ever Blocktober!
I’ll be showcasing the level I designed from STAR WARS Jedi: Survivor, the ISB Base on the planet Nova Garon! (1/7 🧵)
#Blocktober#Gamedev#LevelDesign@Respawn
For my final room, I’m showcasing the atrium of the Officer’s Quarters. It is a simple space where an important moment will occur, so it needed to be clean with shapes that help focus the player’s eyes where we want them. (6/7)