Love watching #wrap3d do it’s magic 🙂
#ZBrush#maya#3DModel#gamedev
Base mesh used here can be purchased from https://t.co/1w2wJCPUBF
Character sculpt used here is provided by @_cristinaart
https://t.co/7Aa7XxLYmI
Real-time hair in Unreal Engine, If you check some of my earlier posts you can see how the hair was generated from hair cards inside Houdini. Model used for this project is a free asset downloaded from Unreal marketplace.
#UnrealEngine#Houdini#EpicGames#gamedev#gameart#UE4