Houston, we have a release date! Cubiverse will be releasing on 10/07/2021 at 6PM CET / 9AM PT.
Can't wait that long?
We have a demo live for #SteamNextFest right now!
Check it out and wishlist: https://t.co/Fx1KwsfStO
Spent the day working on our @_Cubiverse pitchdeck with @RebekkaTweetet and finally took some time to make a lot of GIFs and short videos. So enjoy a look on our pressure plate mechanic 🥰
#gamedev#indiedev#screenshotsaturday
Die Gründung eines Games-Studios und die Entwicklung eigener Spiele beinhalten zahlreiche Challenges. @fl3sch, Producerin von @_Cubiverse und Project Managerin bei @Booster_Space, erzählt aus erster Hand. #dep2019
Ready for our more-or-less-weekly sunday @_Cubiverse work day 😊
Believe it or not but we have finally all levels implemented and today @RebekkaTweetet and I are putting more art in them 😎
#gamedev#indiedev#SundayMorning
Your scheduled funny #Cubiverse post is canceled this week due to heat cooking our brains. Regular posting will resume once things cool down a bit. #gamedev#OurPCsAreMelting
Today in #indiedev:
"Let's update Unity so we can use nested prefabs!"
*calculating variant count*
"We have at least 180 possible combinations, 360 if we count grass / no grass... And that's without including things like placing two stones in one prefab."
Level designers:
Once again we didn't make #screenshotsaturday, so to make up for that here are all 105 of our current tree assets on one tile.
What a pretty heap of chaos! #indiedev#gamedev
Welcome to this week's edition of "how many ways can I place the same 3 grass assets on a cube?" featuring "get off my lawn!" main character. #indiedev#gamedev#madewithunity