DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
DO NOT GIVE DISCORD YOUR ID.
My major concerns for the Battlefield 6 multiplayer launch as a guy who played on a team that practically won everything in 3 BF titles including a world championship (Sorry, have lots of BF noobs and COD players in my mentions)
Gunplay in general lacks a skill gap and ceiling found and appreciated in older BF titles. Practically mb1 everything and anything with almost zero recoil at any range and watch your target drop. There is also practically zero lead and drop needed outside of the sniper and other sniper aka slug shotgun.
Vehicles are a hot mess. There is NO directional damage. Show patience on a tank passing by and line up the perfect ass shot? 25 damage. Clip it on the very tip in the front from a crazy angle? 25 damage. Also literally watched people run around the tank and they could not target. Vehicles, in general, need a lot of help. You can both BUFF vehicles and nerf them when taking proper damage.
Assault running double primary is a BIG problem? Why? Because you can run AR and shotgun. Shotguns are INSANE right now. OHK with somewhat sloppy aim and the range is insane. ROF also doesn't help. Miss one shot? Insta spam another.
Parachutes - Something is up. You can go vertical jumping off of something and really extend your leap, which, might be a bug I hope. It allowed people to go building to building and maintain top level. Should not happen.
Snipers- Seem to need help. The build might of been laggy, the PCS might of had performance issues but something is up. Sniping didn't look good in anyone's hands at any point.
What may contribute to that is every gun is a laser and of course shotgun range and rate of fire is just nutty.
A LOT of great stuff including game seemed stable, which is rare for DICE in alpha/beta, netcode seemed decent, destruction was great and a bunch of other core BF stuff looked good.