I just realised I forgot to post the concept I sketched up...whoops π
Anyway here is a puzzle of trying to stealth around on a grid and escape using the limited moves
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This week's challenge is a Puzzle/Stealth game set in the underworld which sound fun and interesting. I'm going to brainstorm a few ideas as always then post what I come up with π
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A western fighting game immediately got me thinking of big saloon bar fights. I thought it would be funny to use environmental objects as extra attacks like sliding someone across the bar π€
The spaceship can preview different planets and travel to the desired one, all the resources will also be affected by traveling. I may expand on this project more at some pointπ
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After a couple different ideas I have landed on something like this, never leaving your spaceship you instead talk to people through the monitors and go to various planets for resources.π
Decided that I'm going to try and bring a new concept to life every week or so. After spinning for a genre, theme and an extra challenge this is what I need to design this week π
Let me know of anything I should add in for next time.
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After putting in some test rooms I noticed it was hard to see where to go while using the see through walls ability, now wall layout can be seen so the player knows what to expect βοΈπ«
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After taking a break, I am back and have started experimenting with splitting rooms into parts so the environment can be more easily constructed π
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