Excited to share a new devlog with y'all today! It's perhaps the biggest project I've undertaken on my channel, representing my #gamedev journey from an empty #godotengine project all the way to Steam. Really hope you enjoy!
https://t.co/YPc9SViTPd
Boy is it good to be back! Excited to share a new devlog today after a long break and welcoming a big change to our family🐣. I've been working on a big new feature to enable more player choice and re-playability - hope you dig it!
https://t.co/MHj3tzNxyn
Happy new year y'all! Had a great time chatting with @F_Cool_Indies on his podcast to close out the year - feel free to give it a listen if you're looking for some productivity ideas to carry into January. Hoping to see you all for a new devlog soon!
https://t.co/iRW4uVzS2G
The final episode of 2025 is LIVE!
Devlogs, Discipline, and No Zero Days with the one and only @_devduck!
An absolute honour to chat with the legend himself, and what an amazing day to end off the year.
Watch Now: https://t.co/dW4MD13AdX
Happy New Year, everyone! 🎉
Hey folks! Hope everyone is gearing up for an enjoyable holiday season. Just dropped a new devlog, following part 2 of my refactor of Dauphin's combat system! This week I focused on new dodge, block and parry mechanics. Hope you dig it!
https://t.co/kbdd9Ggb0K
@Pontypants Your mileage may vary! Looking back on many years of gaming I find that setting goals in games is what really keeps me hooked these days for whatever reason.
@TechnomagGames@MyloSoft_ Short answer, no! I find my career as a software engineer to be a great complement to my hobby as a game dev. That said - I'm the type of person who can code for their hobby all morning then still enjoy coding at work. Gotta find what's right for you!
New devlog out today! I've kicked off the first part of Dauphin's combat refactor where I hope to evolve my old placeholder system into something fun and rewarding for the player. Let me know what you think!
https://t.co/68iJwZZOb2
Hey folks! Been a bit too busy lately for a full devlog, but I had a lot of fun this week putting together a little day-in-the-life video. Let me know if you dig this format!
https://t.co/0Ty5YsNECr
@arieare I talk about this quite a lot in Dauphin's first devlog! Grew up on a lake with my best friend who has gone on to become a marine biologist. Dauphin is my way of reconnecting with my love of marine life and exploration!
New devlog out today folks! Worked super hard over the past few weeks to build out a big piece of Dauphin's core progression system. Would love to know what you think!
https://t.co/Aki5AUiNS2
Was an absolute privilege joining @thomasbrushdev on his podcast! Learned a lot from our conversation and feeling charged up to continue my game dev journey. Thanks for having me on!
https://t.co/KKbRPlqQV7
@yourgeekeric I would say it's not so much about planning / organization (though there is a chapter on that) but more about the fundamentals of designing a good game experience itself. Totally worth the read!
Happy Saturday y'all! Been a while since I've posted... but excited to share a new devlog today as I get back into the groove! Hope you enjoy a week of progress working on an important part of Dauphin's foundational gameplay.
https://t.co/FWf6LQro3f
@BenjiGameDev Back when I did the OOT "uber challenge" I definitely had to do some frame-perfect silliness with bombs for some glitches. I think this was the case getting into the shadow temple with a bombchu...