@NoogyTweet Indie is just another umbrella term to define games that aren't made by large teams. When a team is at most a couple programmers, an artist, a writer and a musician I think it qualifies as indie. When a studio has 10x that team size, it's AAA. And in between it's a free for all.
@How2Drink Got a cocktail recipe for you to try out, I called it the "Milky Way"
2oz Amaretto, 1 oz Fair Coffee Liqueur (or Kalhua), 1oz simple and 1/2oz of Bailey's, in a rocks glass and you float the bailey's on top. Garnish with cinnamon
@linusgsebastian Long time viewer here, I finally convinced my company to switch to @FrameworkPuter laptops in the future, thank for providing good info on them, endorsements from reputable sources are the best kind of ads I guess
@AhrianaDev It may split the already small community apart to have too many competing offers, especially since you can't offer a better price than free. For a paid option, it needs to add lots of new features on top of what other games already offer (multiplayer, customs, leaderboards, etc)
@AhrianaDev I voted against because I'd rather you be upfront about needing funding for the project and put up a patreon, or use another crowdfunding platform rather than make a game that is going to be nothing more than an asset flip. It would be a waste of resources and money.
@AhrianaDev Furthermore, there are plenty of rhythm games out there. Flooding the market with games is what killed GH/RB in the first place. With CH/Scorespy being free, Strikeline apparently in dev, RS, and others I fear that the market will be flooded with Rhythm games
@Passage004 J'avoue que je regarde tes VODs de isaac. Etant donné que je suis développeur, et parce qu'en ce moment j'ai rien à faire, si jamais tu as des idées de challenges à implémenter, je te les ferais avec plaisir. Contacte moi si ça t'intéresse.
@SebastianLague I love your coding adventures, and I seem to recall one of your videos on proc gen used a simulation of droplets to make the terrain. Here's an idea for something similar : make realistic procedural rivers via simulation https://t.co/xsRaXw92OI
@watawatabou Hi, I'd like to make a #FantasyGrounds extension based on your work (namely one page dungeon and medieval city generator). Is there a way you could open an API of some sort, or give me access to the proper source ?
@Micode Je suis super intéressé par ta dernière vidéo sur ubereats, et j'aimerais plus d'infos. Il y a moyen d'en discuter en DM (j'ai un peu la flemme de décompiler le code)?
@Frederic_Molas Si jamais ça vous chauffe de faire un jeu, je suis chaud pour le coder. Je dis ça, parce que je viens de regarder la FAQ de septembre. En plus, j'habite à Rennes, c'est pas loin.
@iliketomakestuf Yeah, I got it, but I watch every youtube video you upload on the day it's uploaded, I think youtube's algorithms may have picked up on that. I also never go on the homepage, but directly in my subscription feed.
I just got myself a #dashlane account & subscription. It's surprisingly affordable. Having a password manager and a VPN all in one is, I think, a good deal.