@chaicube I'm sure it was said for WoW when they had their peak expansion, but I guess since story isn't a main focus, most of their new players probably don't see those peak moments.
@FragileTenacity@Lordturtlemonk@gigimurin I guess I forgot about them, I only remember the main stats materia and the ones that survived the purge. The Slow debuff... I can't even remember an ARR enemy that used that, probably why most of theses materias went unused.
@GalefrostA the only diff is that they know how to do the most basic mechanic sure. So unless Yoship FORCES a 'tutorial that shows you all the mechs you will encounter' and you have to pass this test to use the skip.
@GalefrostA 'There WILL be a wave of players that just aren't capable or ready for the difficulty of the latest content'
That's not really any different from now though. There's still people who do the whole MSQ and arrive to end game with 0 knowledge of their basics.
Richard Chhoa, an animator of the movie posted this gem of an animation. Aang is soooo stressed, the way he's throwing zuko sokka around and slapping tagah TT
@Bubbletchi Matsuno went out of his way to integrate FF12 stuff into the world setting of 14, including changing certain backstories and changing the timeline to fit in. Certain characters were also made to be part of the Garlean empire to mesh better.
@aitaikimochi If he does, then I hope he takes the open world fatigue to heart and makes a more focused experience or similar to PS1 era version of open world (or E33's for those who need a modern comparison)
@cervatiller Chris Avellone mentionned recently in a interview with Human Can Opener that Robert's new project world setting is amazing, so he's not sitting around doing nothing.
@theshebinator 3D camera creates some odd distortion that can look really weird, so they modify the model to make it look better for specific angles. You can see this other technique that is being used for anime style.
https://t.co/1vcs5Pe1t3