"Why is that indie game still in development!"
you have to understand a lot of us are not doing this full time... we cant afford to, some of us have day jobs
sort of thing has become increasingly common as publishers are not generous & increasingly selective
+self publish
I have no words to express how incredible the support you've given me these past hours is.. how deeply it touches me..
Thank you for your thoughts, your love, your support. Thank you to all of you who bought, shared, and encouraged.
Thanking you all doesn't seem strong enough🥹❤️
Make that 88 copies. I just bought the game for myself and 10 of my friends.
3 years of work and you shipped it. That alone puts you ahead of 99% of people who ever wanted to make a game. If you're up for it, I'd love to offer some free marketing help. Keep up the great work ❤️
Grande protagonista degli Italian Video Game Awards 2026 è stato The Lonesome Guild di @TinyBullStudios, vincitore del premio Best Italian Game e del Community Spotlight Award.
Un doppio riconoscimento che conferma quanto il progetto abbia colpito pubblico e addetti ai lavori. Ah, se non lo avete ancora giocato, fatelo!
Complimenti anche agli altri vincitori della serata: Dino Path Trail come Best Italian Debut Game, Bye Sweet Carole per Outstanding Art e Outstanding Audio e HORSES per Outstanding Experience.
Xbox's strategy so far under Asha seems to have been just cheap wins and chasing their tail. I'm not sure why they feel so inclined to talk so much and do interviews, but they should probably just stay silent until they have a plan in place.
If people in the industry are confused about what they are doing, I can't imagine how confusing it is for a casual gamer.
FTC tried to block the Microsoft acquisition due to a risk of suppressing competition, either by controlled monopoly or by buying and dismantling studios btw
Earlier today, Insider Gaming received emails from several Ubisoft employees that two of its studios were shutting down and hundreds of employees would be affected. Subsequently, after corroborating said information, we ran with those stories.
This is normal journalism. It's a normal practice - you get news from sources, you corroborate, you try to get a comment from the company, and you publish.
After some of these stories went live, Ubisoft contacted us to say that the information was under an embargo (which IG never received), which, frankly, is weird but understandable, since employees should be told first by their employer. However, before each story went live, the affected teams were informed of the impacts, and that's how we found out; it just wasn't a company-wide announcement yet. Sure, there were probably a few people who were affected and didn't know about the layoffs/changes, but it has NEVER been the media's job to protect a company.
Developers find out about layoffs all the time via the media, and I even know of instances of journalists pursuing a story, texting/emailing developers BEFORE their dreaded all-hands meeting to say they would be laid off in a matter of hours. The fact is, it is shit to report on layoffs, but ultimately, it's a part of our job.
Am I glad we published articles on layoffs today? Hell no. But I am glad that we did what we were supposed to do.
Personally, I think as an industry, we're running into quite dangerous ground when we start abiding by embargoes about layoffs, but even more so when we publish the info like we learned info from sources rather than the company itself... But maybe that's just me.
Half the people in the comments don’t know that this was a joke, which just shows how naturally the game fits the vibe
Nintendo I am begging you to reconsider my application
Xbox announced two exclusives and then showed footage of its most iconic franchise, Halo, running on a PS5 Pro. That doesn't exactly inspire confidence that they're fully committed to their own hardware platform.