★2000日目!!
スカーレットネクサスのスクリーンショット投稿、
本日で2000日になりました!
反応を下さる皆様に、いつも励まされております。
本当にありがとうございます。
続編はまだ諦めておりません。
今後とも、よろしくお願いいたします。
★Day 2000!!
Today marks 2,000 days since I started posting screenshots of *Scarlet Nexus*!
I’m always encouraged by everyone who takes the time to respond.
Thank you so much.
I haven’t given up on a sequel yet.
I look forward to your continued support.
#SNX発売日まで毎日スクショ公開
#ScarletNexus
#スカーレットネクサス
#SNX毎日スクショ
#SNXEveryDayScreenShot
DS2LE - Path tracing is now in Public Beta. You can try it from discord only currently. After some Beta bake time then I will upload to Nexus. Enjoy the mod and the game.
I looked into this some more and the truth is in the middle. The NTSC Gamecube starts at Difficulty 5500, while all other versions start at 3500. Ganados will start to actually dodge your stuff at 5500. It *should* equalize the more you play across all versions. It's not as bad
@straterguy81@AUsername360@xanxred@gangweedstudios Pro difficulty should be about the same on them, but a lot of people try comparing Pro vs GC normal, their moveset at pro's gamerank is a lot bigger than at GC normal gamerank, seem to dodge less than at normal since they have more actions to use (on both GC and UHD)
@straterguy81@AUsername360@xanxred@gangweedstudios Professional sets it to max rank always and dynamic difficulty pretty much gets disabled iirc, so AI should pretty much act same between NTSC and later ones, but there's other gameplay revisions that still made pro a bit easier in later releases