@Rednick16_ And as far as tracking life span of created textures I have no idea how and I don't believe it can be done unless you can somehow find the underlying C++ class holding the texture π, yea I really don't know man
@Rednick16_ You should be able to call Texture2D.Destroy() on them. but this doesn't get rid of objects pointing to these allocated textures in memory so am unsure how you would manage references since they are most likely cached.
@ClashRoyale@supercell wtf is wrong with my boss bandit, where is the ability button? this was best 2/3 CWL match btw I deserve some sort of compensation for loosing the match bruh π