🚨 Alphanet Nodes Now LIVE 🚨
The Swarm is waking up — and with it, the first fully decentralized, low-latency coordination layer for real-time machines.
Not 1 controlling Millions — Millions as 1.
Don't Fear the Swarm.
Become the Swarm.
Yap early, yap only, yap often.
@KaitoAI is connecting AI, attention and capital with Yaps.
Just claimed my social card and I'm accumulating Yap points in real-time.
Claim yours 👉 https://t.co/bScktfnLEc
In case you needed extra convincing to do your Wildcard quests, let us remind you…
There is a Gaming PC to be won!
1 lucky entrant will draw the winning ticket to upgrade their setup, courtesy of the team at Wildcard.
So keep collecting those tickets!
🔗: https://t.co/PNdFIltyiB
WILDCARD BOXES.
IN THE COMMUNITY HUB.
AVAILABLE TO CLAIM EVERY DAY.
FOR POTENTIAL GAMING PC-WINNING TICKETS.
NEED I SAY MORE?
🔗: https://t.co/GqvxKWyRNO
Infrastructure isn’t just tech.
It’s culture.
Who owns the rails your game runs on?
Who controls uptime, identity, and player data?
If it’s not you… it’s not really your game.
In the Web2 era, game infra is centralized.
Closed services. Opaque APIs.
If your provider failed, your game went dark.
Infra was a cost center.
Web3 changed that.
Now, infrastructure is composable.
You can own your backend. Extend it.
Even earn from it.
Infra becomes community fabric.
Beamable Network embraces this shift.
It’s not just “hosting” or “tooling.”
It’s a DePIN for LiveOps.
Think: AWS + Steam backend… but owned by devs and node operators.
This is more than tech.
It’s the backbone of a new creator economy, where your game’s survival doesn’t depend on a Microsoft API call or Amazon renewal cycle.
It’s cultural tooling. Sovereignty infra.
If you believe creators deserve control...
If you believe backend infra should serve the community, not extract from it...
Beamable is for you.
Let’s rebuild the rails, together.
HEY, YOU.
Have you completed your @PlayWildcard quests in the Beamable Network Community Hub?
They’re not going to complete themselves!
🔗: https://t.co/e71jAwDgR6
BMB Boxes and @PlayWildcard Tickets up for grabs!
Tune into our next game night to hang out, play some Wildcard and also get a chance to work your way up the leaderboard.
Keep an eye out on our Discord for your next chance to win a playtest key!
🔗: https://t.co/kWG4iIRhm5
infra, without the $20M burn?
Would you say that’s a pipe dream?
We wouldn’t. That’s the future we envision for the Beamable Network.
Backend that’s composable, battle-tested, scalable and cost-efficient.
This is the future of game development.
The Beamable Network Community Airdrop is coming!
3% of the total supply of our upcoming token is up for grabs.
Here’s how you can get in on the action 🧵👇
What is @PlayWildcard?
Wildcard is a 2v2 Collectible Card Action Game (CCAG) that blends third-person action combat with strategic deck-building.
Play as a champion, summon powerful creatures, and battle for victory in dynamic arena fights!
It’s about to get wild. 🔥
That’s right, this week’s game partner is none other than @PlayWildcard!
Wildcard is Beamable's first Unreal project, and we could not be more thrilled this incredible team chose to build with us.
Stay tuned, and stay wild.
Got questions you want to ask the @PlayWildcard team?
Tune into this week’s AMA with @jradoff and @paulbettner today to learn about the ecosystem and get the latest scoop on the game! 💜
Many games have been hyped up before release, only to fall flat on Day 1.
Why?
Login failures.
Matchmaking crashes.
Inventory systems that don’t sync.
The list goes on.
At the core of it, it usually comes down to LiveOps tools that can’t iterate.
This is the risk of centralized infra that can’t scale on launch day.
The Beamable Network flips the script.
Our DePIN model decentralizes backend ops, absorbs burst traffic, and derisks launches.
Studios focus on gameplay. We handle the uptime.
Your backend shouldn’t be the boss fight.
Build on the Beamable Network to make it your power-up.