The Travelers released a week ago, and despite a rough first few days of bugs, the game now has over 125 players and consistent 5-10 player concurrency. I didn't expect more than 10 people to buy this game... I'm truly humbled to see so many enjoying it ❤️ https://t.co/SXxpkdgAF5
Steam rejected our build of The Travelers two days ago because of a developer-only setting I left enabled in Steamworks. I hoped it would be approved by release today but no such luck. As soon as they approve it I’ll announce it here and release it. Thanks for your patience ☹️
The Travelers releases in 2 days! The game’s 5-piece piano OST is on YouTube to listen to: https://t.co/dG8LLHu2VS
Make sure to wishlist on Steam to be notified when it comes out! It’ll be only $5 at release: https://t.co/n4i7btv31E
The Travelers comes out in 6 days! Make sure to wishlist: https://t.co/n4i7btvARc
Will you race to solve the hidden puzzle as fast as possible? Or will you take it slow, build a few bases with teleport connections, and gather supplies to make sure you're ready first?
The Travelers, a text-based adventure and massively multiplayer game, finally releases December 19th, 2025!
Everyone plays in the same world at once, working to uncover a huge puzzle and learn why you were brought back.
Wishlist on Steam! https://t.co/n4i7btvARc
The world is full of huge cities, old and dust-blown, the buildings mostly wasted away. Somehow, despite the time and damage, many buildings still have lights receiving power. #screenshotsaturday
Thanks so much for this! Jai is a great language for programming, being able to compile the server and client at the same time, while using metaprogramming to keep all of the game’s secrets encrypted during compile, has made a complex game like this a breeze to create.
After 2 years, we're almost done our next game:
The Travelers is a text-based adventure game and MMO.
Everyone plays in the same massive wasteland, working to uncover a hidden secret or stopping others from finding it first.
Wishlist on Steam! https://t.co/n4i7btvARc
Also, we are still working hard on Puppetmaster! We've held back on posting a little while we finish our Kickstarter trailer, but we'll be back with lots to show very soon.
It's days like today that make me glad we made our own engine for Puppetmaster. Sure, it took almost 4 years, and C has its own difficulties, but we have full control of our code and never have to worry about licensing issues. Glad to be an independent indie. #IndieDevs
The record for 100%’ing the demo that @torogadude set has been beaten! We have a $300 bounty out to take 1st place in 3 categories, make sure to submit a run and try to take 1st place if you want a piece of the prize!
https://t.co/BO133BfMcP
#indiegame#metroidvania#speedrun
Stunningly awesome Metroidvania Love Project! Soon on Kickstarter!
Let's try the Puppetmaster demo! :)
@_gabrielgames_
Puppetmaster Demo Gameplay - Unique Metroidvania Love project made from ... https://t.co/rbEDmmFLap via @YouTube
More astute players of our demo noticed that this glowing hole in the underground area is directly beneath a well in the above area. It's the little things in level design that make everything feel connected.
#screenshotsaturday#indiegame#indiedev#Kickstarter#Puppetmaster