Founder & CEO of NextGen Interactions. Author of @TheVRBook. PhD in VR. Consultant with 20+ years of experience working with HMDs/CAVES/Input/3d Interactions.
🚨 We don’t serve technology. We shape it.
The new podcast is LIVE.
Episode 0: “The Briefing” — now attached below.
🧠 No fluff. No hype. Just evidence.
🔥 It’s not about XR. It’s about what holds when reality breaks.
📌 Featured section = access to all episodes.
Looking forward to our #ISMAR full day tutorial "Impactful XR: Identifying & Designing for High-Impact Use Cases" Mon Oct 16 in Sydney.
Hope to see you there. If not, reach out and I'll update you after the conference.
https://t.co/R3dJcqeGLz
I'll be speaking about Challenges and Opportunities of XR Applications for High-Risk Incidents at the @IEEEVR conference in Shanghai next week.
Who will be there? Lets catch up--either there in person or afterwards I can let you know how it went.
Teaching courses in virtual reality for computer science, visual arts, or even game design? The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students. "The Bible of VR"--Amazon review https://t.co/aqW0wnxEgc
@_jasonjerald#VR
📣UNCG researchers & Raleigh-based company NextGen Interactions are developing #AugmentedReality interfaces for first responders, with $1.8M in federal @NIST funding.
https://t.co/cQNS2trmQz
Teaching courses in virtual reality for computer science, visual arts, or even game design? The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students. "The Bible of VR"--Amazon review https://t.co/ac7coGNpNK
@_jasonjerald#VR#CS
We are excited to welcome @sixensemotion to the Penumbra/@REALSystemVR family! Read more about our recent acquisition of Sixense Enterprises - a leading developer of #VR solutions https://t.co/gbTg50hV8V #HealthTech
Teaching courses in virtual reality in computer science, visual arts, or even game design?
The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students! https://t.co/ac7coGNpNK @_jasonjerald@ACMBooks#TheVRBook
@asugsvsummit@unity3d@gsvventures How can we edit our application? We unintentionally submitted before completing the application as I wrongly assumed we would be able to review and edit our answers before the final submission.
@_LucasRizzotto Interesting perspective. Our argument for some projects is that we can quickly simulate future AR tech by simulating with VR as VR is overall easier to do in my opinion with less current technical limitations of AR. Albeit differences will depend on specific use cases and needs.
This was an absolutely essential book for me on my VR journey, highly recommend it to any designers looking to dive into spatial computing. Crazy how much research into VR design has been done over the last several decades! Shoutout to @_jasonjerald for making it digestible!
@ali_heston @_jasonjerald A lot of very thoughtful books have been published over the years on AR/VR. Some better than others, but some spot-on in their observations of where things are headed and what may work best in terms of the user. These are a few from the 90s, ranging from '90/'91/'92 to '94 to '99
I look forward to speaking Oct 29 about "Human-Centered Design with Physical Props" with many other #VR veterans at #DIMENSIONSXR2020. https://t.co/S8waCZ5hEs #SSVAR
Teaching courses in virtual reality for computer science, visual arts, or even game design? The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students. "The Bible of VR"--Amazon review https://t.co/ac7coGNpNK
@_jasonjerald@ACMBooks