“IT'S A F*CKING CASTLE BUILDER GAME!” 😱🦇
ReVamp made an appearance at the last @pcgamer showcase, and seeing your reactions to our Tower Defensevania has been blood-pumping 🖤🩸
Moonlighter turns 8 today! 🎂✨
What started as a small game about a shopkeeper became the foundation for nearly a decade of game development.
So today, we’re raising our brooms to everyone working by day and chasing their dreams by night.
Here’s to all the Moonlighters of the world! 💚🧹
@cesarastudillo@root_rat Leída, está genial. Me encantan las historias de pyro (he podido conocer a algunos). Suelo decir que la industria española nunca maduró porque pyro cayó y era la elegida para ser insignia y motor :(
The Blob-Life Balance update is OUT NOW! 💚
Moonlighter 2’s new major Early Access update adds:
🐶 Bloblets and Aromas: Adorable pets and items with helpful shop effects.
👊 Boss rushes: The ultimate merchant challenge.
🥵 Extreme Mode: Full relic loss on defeat.
And more!
@cesarastudillo Dentro lo difícil que es acertar con predicciones estoy muy de acuerdo con lo que dices. Saturación de todo, elevación de calidad en nichos (esto mola), importancia extrema del marketing para los que aspiren a la masa, como ya pasa supongo... Gracias por responder César!
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
Which Dracula do you like most for our game?
The one on the left is closest to our current direction for ReVamp, while the others are alternative designs.
Help us choose our vampire! 🦇♥️
Before night had a name, there was Achlys.
Humans feared her as a darkness deeper than Tartarus itself.
But Dracula dared bargain with her: an eternity of service for his lover's life spared.
Now, every drop of blood feeds her return.
And so our indie game begins.
We’re cooking up an Expert Mode for Moonlighter 2 🔥
Tougher fights, pricier risks, and one brutal rule:
Lose your run… and lose ALL your relics!
Should we just call it “Self-Employed Mode”? 🤔