🚨 Scam Alert — Robux Stealing Backdoor 🚨
My scripter, @Kingme9a on Roblox and groza.official on Discord, secretly stole 500k+ Robux from my games using a scam I had never imagined before.
Scammer account :
https://t.co/FnXB3At4lH
#Roblox#RobloxDevs 1/10
Someone just managed to steal my ROBLOX account, bypassing the two step verification that was set on my account, by apparently submitting a support ticket request.
Ive had this account for 17 years and took every step to secure it...multistep two factor authentication process with a passkey enabled.
No idea how its possible for customer support to just upend all of that on the whim of a single request, but apparently these guys had enough information to convince them that they were me.
I'm genuinely unsure if @roblox uses AI in determining whether these support requests are legit or not...either way, this is a MASSIVE problem that needs to be solved FAST before more accounts get compromised. Just unacceptable on so many different levels.
‼️This is absolutely insane.
Roblox now expects small developers to pay 100,000 Robux just to bypass eligibility requirements and release their games.
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Here's what smaller developers are now facing:
➡️ Pay 100,000 Robux (over $350 USD after DevEx value) to bypass the requirements and release your game.
OR
➡️ Don't pay, and your game gets automatically pushed to 16+ if it doesn't accumulate 100+ hours of playtime within a 30-day period.
And here's the craziest part: this doesn't just affect new games.
A game you released years ago could suddenly become 16+ if it drops below that 100-hour threshold during any 30-day window. That effectively removes access for a huge portion of Roblox's player base (75%).
So how are developers supposed to QA test, soft launch, iterate, or build an audience from scratch?
I actually like the idea behind Roblox Kids and Roblox Select. I even understand charging a reasonable fee to publish games.
But 100,000 Robux is not a reasonable fee.
This doesn't hurt large studios. They can launch a game and instantly attract players. They don't have to worry about hitting engagement thresholds.
This hurts:
• Small studios
• Indie developers
• Hobbyists
• New creators trying to break into the industry
And what problem does this realistically solve?
The argument seems to be that limiting access to smaller games helps prevent predators. But with 132 million daily players, bad actors aren't magically disappearing because smaller games are restricted.
If they can't access one game, they'll move to another.
Roblox has already invested heavily in safety:
• Parental controls
• Age-gated experiences
• Platform segmentation
• Additional publishing requirements
At some point, parents also need to be aware of what their children are doing online.
What's most concerning is that I haven't seen many large developers speaking up about this. They aren't affected by it. But the next generation of developers is.
If this isn't reevaluated, we'll see fewer indie successes, fewer new studios, fewer opportunities, and ultimately fewer jobs in the Roblox ecosystem.
Small developers are the future of this platform. We shouldn't be pricing them out of existence.
#Roblox #RobloxDev #RobloxDevs #RobloxNews @Roblox_RTC@Roblox
🚨 PSA: This person is a confirmed Predator who’s been able to hide from the backlash she deserves for too long.
They’ve gone by multiple different names. They’ve been exposed in the past but no one paid enough attention.
@Roblox please take care of this player!
Roblox is now accepting applications for the second cohort of the Community Safety Council. It is a 6-month program for creators to share safety concerns & community feedback directly.
You can see the requirements, FAQs, & submit your application here 👇
https://t.co/IN1VMc7cjb
Roblox has clarified that a user qualifies as "highly engaged" if they have spent a certain amount of money (exact amount not specified) anywhere on Roblox in the last 60 days.
Additional details and FAQ: https://t.co/8IXWUaxHGA
Insane, Roblox just said publicly that a “highly engaged player” is someone who has spent a considerable amount of money on the platform in the last 60 days.
Genuinely insane. This explains why highly monetized games are hitting it so much faster.
Credit to @TheNexusAvenger for finding this