Glad to have Rye Mac working again on Dharma for @CounterStrike 2 along with @PHRISK3D and @_mattburdette_. He is the one who arted the CS:GO version of de_dharma. Here's some progress comparison showing Tbase:
Greybox by me.
Artpasses by Phrisk.
And Concept by Rye Mac.
@SoaRZelta Ehh, could of been better plus we already seen clips in that spot years ago plus he didn't do it with a quirky flute plus he wasn't all headshot only for the 6on plus who cares
I've just finished my wingman project Vine, it's set around an abandoned house occupied by a cult. Was really fun to put together. Be sure to check it out!
Huge update in a long while!! Nearly done with the structural assets and architectural foundations! Next step are the vines and decals (the prop assets are mostly complete as well but not shown here yet)!! #gameart
@chrisdsntcare@charlieINTEL Bo1 has some of the worst maps and gun balance, the game is overall slower than bo2, bo2 is just perfect. Bo1 doesn't come near that or any other cod game ever will
I ought to start putting more / better assets onto itch, but currently juggling client work and trying to maintain personal output / projects.
In the meantime, I've reduced the prices of the packs I've posted to something a tad more sensible.
@skate_dont Massive audio files and unused 4k-8k textures, it's a deliberate tactic to up the file size over time so when you hit the limit on your card, you are forced to delete other games for the game you want to download.
@SwixVL The "I could of hit a clip if that guy was using any other dogshit 4-5 shot to kill gun" The AN-94 and Scar aren't even that bad wait until you come across an entire team using only the fal
@lhxaims@1bird_d The camera is centered on the head, the left peek being weak is cuz of the character animation pose, your elbow and feet stick out more than the right side of your body. People have been on this since like the early days of csgo.
@lhxaims@1bird_d Right but like this doesn't really matter as much as distance from angle, if you are going to peek while close up then never left peek as your body is more exposed then the right peek. A lot of people will say the camera is more to the right or left but that just a myth.