High time to remind people that I do in fact make art and not just RT AI dunks and dumb stuff 😤
Very proud to show off the first of my contributions to the Hell Let Loose Canadian forces update, the Sten MkII!
https://t.co/Nph86kBj1V
A few years ago, I had the opportunity to contribute to the Fatekeeper project by the amazing Raphael Lubke and @THQNordic and it was a pleasure to be involved.
With Fatekeeper now available in Early Access, I can finally show some of the work I created for the game.
https://t.co/5k1Tj3MB3N
Prop dump from my dystopian psychiatric hospital project.
Medical tech, computers, surgical equipment and all sorts of questionable devices that sits somewhere between machinery and anatomy.
Everything was designed directly in 3D. #Maya#SubstancePainter#Arnold
In DarkSwitch, villagers build a settlement on the branches of a giant tree and on platforms. This is an early concept for the lower platforms
#gameart#darkswitch#art#environment
Here's the ZBrush study did to better understand sculpting techniques. First post in a while! Thought it would be fun trying out the mini tutorial series from Ivanna Liittschwager to understand environment sculpting better! 😁 #gameart#zbrush
https://t.co/fNDkKB7jT9