"When I came into the LCS I thought like woah this would suck. It seems like the LCS fanbase is dying a lot.
Now that I've been in the LCS for a while, it is actually just up to the person to build their own fanbase.
I realized you can have a lot of fun with the fans too, you just have to be someone that know how to do it and that's something that drives me a lot."
@gryffinn shares his thoughts on building fandom in the LCS
Hella lengthy post from me on set rotations, but I love talking about this type of stuff.
I've spoken about Riftbound set rotation a couple of times now on here, and on TikTok, and it's kicked off a lot of discussion.
Why would they do that? What's the point? What do I do with the cards I've spent all my money on?
All very fair questions, and a lot of them come from new TCG players.
Riftbound pulled a huge chunk of its playerbase straight out of the IP itself, people who came from League, Valorant and TFT and had never touched a TCG before. That part alone is incredible btw and not many games manage it. It also means that for a lot of people here, this'll be the first rotation they've ever lived through. That's a new thing to get your head around, and I don't think it should be a surprise when people find it jarring.
The Riftbound-specific reason first, because it's the one that matters most.
This game is built around legends. That's the starting point for every deck you build, and there's a ceiling on how many can exist before the format stops functioning. You can't test against a field you can't hold in your head. You can't sideboard against 60/70+ legends. And every new legend has to be balanced against every legend that came before it, which gets harder every single set.
Dave Guskin, the game director, used that exact reasoning for why they landed on five to eight sets in Standard: "We don't want to overwhelm you with hundreds of legends to choose from." But equally, not so small that it feels like a solved format. Rotation is the tool that holds that balance.
Then the reasons that apply to every TCG.
Power creep. New sets have to matter or nobody plays them. Without rotation, the only lever is making each set stronger than the last, forever. Rotation resets the baseline. A card can be strong in a small pool without being absurd.
Design space. Once a card exists, that effect is spent. Rotation lets designers revisit an idea later at a different rate or with a different twist, instead of every good effect being used up permanently.
Buy-in. In a format where nothing rotates, being competitive means owning years of out-of-print staples, and that number only goes one direction. Rotation keeps the cost of playing roughly "the last couple of years of product" rather than "everything ever printed."
To those concerned about the cards you already own, an eternal format is planned to be launched alongside the first rotation. Guskin: "we want to make sure there's a place you can do that" for people who just want to keep playing with their old cards. Reprints are on the table too. "We are definitely open to reprinting cards", the idea being you take the copy you already own and play with that.
First rotation is start of 2028 with Set 10. Proving Grounds, Origins and everything from 2026 go together in one wave, then four sets a year after that.
Thanks for coming to my Ted Talk.
Competition is imperfect. Conditions can be inconsistent and adapting to unforeseen challenges and circumstances is part of competing.
That being said, I unequivocally stand in support of our players in denouncing the conditions of this VCL Americas LCQ. Regardless of the outcome, this series was egregiously beyond the threshold of acceptable standards for competition. From network, to rulings, to on-site conduct -- it was simply inexcusable.
SR loves VALORANT. We've been here since the beginning and we will continue to be. I value our relationship with Riot Games as one of the premier supporters of esports globally, but that doesn't excuse accountability when there is a failure to meet the standards these competitors deserve.
I'm sorry to players of both teams for the circumstances surrounding what should have been an excellent grand finals.
We'll be following up privately in an effort to hopefully improve these issues for the future.
@RavishingCasts it was crazy that they were making them play after a 6 hour tech pause, the fact that they've had TWO more tech pauses since then is obscene. game is too high stakes for this, they should call it for the night and fix their issues so they can play tomorrow,