Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
50 DAYS. Still no resolution from @Acer@Acer_India
My monitor failed under warranty. Instead of resolving it promptly, I’ve spent 50 days calling, following up, and waiting.
Your executives promised an upgrade. I was even offered a downgrade at one point (1/3)
@Acer Ref- ACR5566178, Service Request 1591243C, 1689324C [Executives closed the case without providing a solution too] - The concerned team doesn’t connect with customers too, just the mail to reach them and reply is only automated.
Been over a year since I left Instagram.
Turns out, not knowing where everyone you’ve met so far in life is vacationing or dining is a feature of life not a bug