Hot Take: Crypto Culture
I’ve been in crypto for almost 2 years, and I’ve noticed two kinds of people:
• Those who truly understand crypto and want to push it forward.
• Those who blindly chase quick money without grasping its ethos.
Here’s the problem: when the heart of crypto doesn’t understand itself, it chases the next memecoin, dreams of millions overnight, and narratives fail. Retention becomes a myth. Mainstream adoption stays out of reach.
Communities built on hype alone don’t last. Culture, storytelling, and context matter far more than price. Marketing is taken lightly, product-market fit ignored, and investor money wasted showing off.
Meanwhile, the ecosystem has:
• Farmers, reply guys posting AI slop just for clout.
• Big KOLs focused mostly on $BTC, $ETH, $SOL.
• True innovation discussed by few, often drowned out.
Yet crypto’s future is real. It’s still day one.
• Apple puts the Bitcoin logo on Mac.
• Governments enter the space (Japan issuing a yen-backed stablecoin).
• Elon & Trump fam bullish.
• Web2 giants building (Google L1, Stripe expanding infra).
Small, tangible progress toward mass adoption is happening, but the real change must be in people.
If most see crypto only as a money-making machine, WAGMI is a lie. Some will win, some will lose. That’s the ecosystem.
The challenge is building communities and narratives that teach, inspire, and endure. Choose the right side.
1/ spent 72 hours building a BD intelligence system targeting SEA's VC ecosystem from zero.
the most important thing I learned has nothing to do with tools.
6/ what I built: a 2×2 outreach generator (formal/direct × email/DM) using Claude API + influence frameworks.
in BD, depth of insight beats tool coverage every time.
9/ Most growth strategies start at Step 5 and work backward.
Channels. Influencers. Launch timing.
The games on this list started at Step 1 and trusted the sequence.
Distribution amplifies signal.
It cannot create it.
I studied 10 viral indie games with zero marketing budget.
Stardew Valley. Among Us. Wordle. Minecraft. Hades. Balatro.
All cultural phenomena. All tiny teams.
They share one pattern which never breaks 🧵
8/ The test that matters isn't retention rate or review score.
It's this:
Will someone who used your product today tell a friend about it tonight?
Not 'will they recommend it if asked.'
Will they bring it up unprompted because they can't not talk about it?
"the best growth strategy is a product worth talking about, a story worth sharing, and a community worth belonging to"
no budget needed. just clarity + speed + the right story.
what books have shaped how you think about growth? drop below 👇
6/ experiment like a scientist
Hacking Growth by Sean Ellis: high-velocity experimentation beats perfect planning
High-velocity experimentation beats perfect planning
→ every experiment gets 1 week
→ define success metric first
→ doesn't move → cut it
→ moves → double down
speed of iteration is the moat
5/ content that compounds
one idea → four formats
newsletter (authority) + founder posts (trust) + short video (reach) + community seeding (network)
don't create more. distribute better.
Social Currency is everything
people share what makes them look smart
2/ build a tool, not a form
People share things with Practical Value
a waitlist signup form is not shareable
a free diagnostic tool is
the loop:
tool → surprising result → share to a friend → friend takes tool → repeat
the product is the marketing
4/ partnerships, reach vs relevance
Cialdini's Influence: Authority and Social Proof are massively underused in early stage
a micro-influencer (80K followers, exact niche) beats a mega-influencer (5M, broad) every time
trust transfers. reach doesn't convert.