PC-88 Style Master — general-purpose (faithful retro)
[Natural language]
Late 1980s to early 1990s Japanese PC-8801 (PC-88) bishoujo game CG,
retro anime portrait painted for an 8-color digital RGB palette
(black, blue, red, magenta, green, cyan, yellow, white only),
extremely heavy ordered/Bayer dithering and halftone crosshatching used
for ALL gradients, shadows and skin tone because of the tiny palette
(very coarse, clearly visible checkerboard dot pattern everywhere,
each dither dot is vertically elongated / taller than wide, roughly 2:1,
so the dot pattern reads as stacked tall rectangles rather than squares,
because the low vertical resolution stretches every pixel upward),
no anti-aliasing, crisp 1px hard black outlines with pronounced pixel
jaggies, flat cel shading in 2 tone steps only, highlights faked through
dithering rather than smooth blending, glossy white sheen on the hair,
pale skin rendered as solid white with dithered red cheek blush,
very large expressive eyes with multiple catchlights and coarsely
dithered irises, thick upper eyelashes, bold high-saturation primary
colors, complementary red-and-cyan / red-and-green color scheme, strong
contrast, ornate Victorian / baroque interior background (brick walls,
columns, drapery, picture frames, roses, art-nouveau wallpaper) drawn
with limited 8-color dithering, elaborate frilled blouse with ribbon and
necktie, dramatic low camera angle, bust-up to thigh framing,
640x200 low-resolution mode with tall non-square pixels (pixels stretched
about 2:1 vertically, low vertical resolution, coarse horizontal scanline
feel), retro PC game aesthetic.
[SDXL / Pony tags]
(pc-88 game cg:1.3), (pc-8801:1.2), (retro anime style:1.2),
late 1980s anime, (heavy dithering:1.5), (coarse halftone shading:1.3),
(vertically elongated dither dots:1.4), (tall rectangular dot pattern:1.3),
(8 color digital rgb palette:1.3), indexed limited palette,
(hard outlines:1.2), (pixel jaggies:1.1), no anti-aliasing, cel shading,
(tall non-square pixels:1.2), (640x200 lowres:1.2),
(large eyes:1.2), multiple catchlights, glossy hair highlights,
white pale skin, dithered blush, bold primary colors, high contrast,
victorian dress, frills, ribbon, ornate interior background,
bust shot, dramatic angle, retro game screenshot
[Negative]
3d, photorealistic, smooth modern gradients, 16 color, 256 color,
high resolution detail, square pixels, square dither dots, fine dithering,
modern anime style, blurry, lowres jpeg artifacts, anti-aliasing
[Prompt-only tall-pixel recipe] — no post-processing, for ChatGPT / Gemini users
Goal: stop the 2:1 widescreen output and fake the vertical pixel stretch with words only.
Two rules:
1) FORCE THE FRAME to 4:3 (not wide). Say it explicitly and negate widescreen.
2) Ask for LOW *VERTICAL* RESOLUTION + NON-SQUARE TALL PIXELS + CRT SCANLINES,
so the model recalls real PC-88 screenshots where dots are taller than wide.
Append this to the natural-language prompt:
authentic PC-8801 emulator screenshot shown on a 4:3 CRT monitor,
4:3 aspect ratio, NOT widescreen, NOT letterbox,
very low VERTICAL resolution (only ~200 scanlines tall) but normal horizontal detail,
strongly non-square pixels, every pixel and every dither dot is a TALL rectangle
about 2.4x taller than wide, the ordered/Bayer dither is squashed into short
vertical dashes and faint horizontal banding rather than a square checkerboard,
subtle horizontal CRT scanlines, coarse vertical color streaking.
Add to [Negative]:
widescreen, 16:9, 2:1 aspect, letterbox, square pixels, square dither dots,
high vertical resolution, fine horizontal scanlines
UI tip to tell followers: pick/request a 4:3 (landscape) or 3:4 (portrait) aspect.
Reliability: the 4:3 framing is reliable; the tall-dot look is best-effort —
if a follower wants it exact, only the vertical-stretch post-process nails it.
[Variable slots]
hair: red long / magenta twin-tails / green straight / yellow curls / cyan bob
outfit: victorian frilled blouse / school blazer + necktie / gothic dress / kimono
background: baroque hall / brick conservatory / curtained room with roses
expression: gentle smile / cheerful open-mouth / cool half-lidded
angle: low heroic angle / slight high angle / straight bust-up
PC-88 Style Master — general-purpose (faithful retro)
[Natural language]
Late 1980s to early 1990s Japanese PC-8801 (PC-88) bishoujo game CG,
retro anime portrait painted for an 8-color digital RGB palette
(black, blue, red, magenta, green, cyan, yellow, white only),
extremely heavy ordered/Bayer dithering and halftone crosshatching used
for ALL gradients, shadows and skin tone because of the tiny palette
(very coarse, clearly visible checkerboard dot pattern everywhere),
no anti-aliasing, crisp 1px hard black outlines with pronounced pixel
jaggies, flat cel shading in 2 tone steps only, highlights faked through
dithering rather than smooth blending, glossy white sheen on the hair,
pale skin rendered as solid white with dithered red cheek blush,
very large expressive eyes with multiple catchlights and coarsely
dithered irises, thick upper eyelashes, bold high-saturation primary
colors, complementary red-and-cyan / red-and-green color scheme, strong
contrast, ornate Victorian / baroque interior background (brick walls,
columns, drapery, picture frames, roses, art-nouveau wallpaper) drawn
with limited 8-color dithering, elaborate frilled blouse with ribbon and
necktie, dramatic low camera angle, bust-up to thigh framing,
640x200 low-resolution mode with tall non-square pixels (pixels stretched
about 2:1 vertically, low vertical resolution, coarse horizontal scanline
feel), retro PC game aesthetic.
[SDXL / Pony tags]
(pc-88 game cg:1.3), (pc-8801:1.2), (retro anime style:1.2),
late 1980s anime, (heavy dithering:1.5), (coarse halftone shading:1.3),
(8 color digital rgb palette:1.3), indexed limited palette,
(hard outlines:1.2), (pixel jaggies:1.1), no anti-aliasing, cel shading,
(tall non-square pixels:1.2), (640x200 lowres:1.2),
(large eyes:1.2), multiple catchlights, glossy hair highlights,
white pale skin, dithered blush, bold primary colors, high contrast,
victorian dress, frills, ribbon, ornate interior background,
bust shot, dramatic angle, retro game screenshot
[Negative]
3d, photorealistic, smooth modern gradients, 16 color, 256 color,
high resolution detail, square pixels, fine dithering,
modern anime style, blurry, lowres jpeg artifacts, anti-aliasing
[Variable slots]
hair: red long / magenta twin-tails / green straight / yellow curls / cyan bob
outfit: victorian frilled blouse / school blazer + necktie / gothic dress / kimono
background: baroque hall / brick conservatory / curtained room with roses
expression: gentle smile / cheerful open-mouth / cool half-lidded
angle: low heroic angle / slight high angle / straight bust-up