Hi guys, here is my biggest asset i've worked on so far ! modeling done in Maya and textured in Substance Painter.
#guerillarender#nuke#substancepainter
@Hayaang1 Well i learned 3d with maya so i love this software but i gotta dive into blender because there's so much things you can do faster and better than maya lol
@MDUmairKh i used Guerilla Render for the rendering, it gave me a lot of control for the shading and lighting and felt really good using. For the foliage, i built my assets bank in USD then used instancer inside Houdini to scatter them, but every tree is hand placed