The UK government has dropped its plans to restrict VPNs after concerns from privacy and backlash
Officials said VPNs are widely used to protect people’s privacy so the government has decided not to introduce restrictions on VPNs for now.
Instead, it will move forward with other online safety measures while continuing to review how VPNs are used.
Are Splash and Kurt having fun without you...? 👀
Servers are BACK. Stronger than ever.
Go remind them who's boss. ⚡
⚔️ PLAY NOW → https://t.co/53tSVfzo6j
#SparkGrove#IndieDev#GameDev
GO AND PLAY. NOW!!! ✨️
it's insane to see the game finally out for people to enjoy...
i'm so glad i got to be part of your journey, even if it wasn't for a very long time :'3
SPARK GROVE Pre Alpha IS OUT! 🚨
No more waiting, no more suspense. It's happening right now.
Join the Grove and fight your way to the top! ✨
🎮 PLAY NOW: https://t.co/AtqYZAkoso
#SparkGrove#IndieGame#GameDev
SPARK GROVE Pre Alpha IS OUT! 🚨
No more waiting, no more suspense. It's happening right now.
Join the Grove and fight your way to the top! ✨
🎮 PLAY NOW: https://t.co/AtqYZAkoso
#SparkGrove#IndieGame#GameDev
Epic Games got tired of Git. So they built their own version control system. Then gave it away for free.
This is Lore. Announced at State of Unreal 2026. Open source under MIT. Available right now.
Git was never built for game development. When you are working on a project like Unreal Engine or Fortnite you are mixing source code with massive binary files. 3D models. Textures. Audio. Build outputs. Files that are gigabytes in size.
Git handles large binary files through a bolted-on add-on called Git LFS. Perforce handles them better but it needs a live server connection for everything and nobody outside your company can build tools on top of it.
Epic said none of the existing systems solved all three problems together. Large binary handling, offline work and an open specification. So they spent years building one themselves.
Here is what Lore actually does differently:
→ Works completely offline. Commits, branches, switching — all happen on your machine without touching a server.
→ Every file gets a unique fingerprint. Identical data is never stored twice across files or branches.
→ Large files are broken into chunks. Edit one part of a multi-gigabyte file and only that chunk gets re-uploaded.
→ Your machine only holds files you are actually using. Everything else gets pulled down on demand.
→ Built in Rust. Core library, server and CLI all use the same interface. No special privileged commands.
→ Official SDKs for JavaScript, Python, C# and Go ship with it.
Perforce licenses cost tens of thousands of dollars a year. Git LFS is a workaround that was never meant to be a solution.
Lore is free. Written in Rust. MIT licensed. And Epic just put it on the internet for anyone to use.
Repo here:
https://t.co/WelEpip8Ln