@dangreenheck Then I went into a cave. Same chirping. Okay, what the hell? Is the game bugged? Did some troubleshooting to figure out what was going on. Closed the game, still heard the chirping. I had EZ-Tree open in my browser :D
@dangreenheck Somewhat funny story about EZ-Tree you might enjoy. I was playing Rust, and my base happened to be in a sunny meadow. Somewhere I'd expect to hear birds chirping, which I did. Then there was a lightning storm, still heard the same birds.
Some props for a game I've been working on -- you and your team of hackers have infiltrated a corporate network and need to retrieve useful data before SecOps tracks you down. #GodotEngine#b3d
@ChaseGiunta@adamwathan But what if the styles you have to overwrite are the same styles you’d have to overwrite just to make the components visible; i.e. you’re probably already doing this
@_michaeljared@MV_Raffa@Blender@MV_Raffa
https://t.co/vm6QGCNBS3
Coming up with a good workflow for this was trickier than I thought. But it works! Here's the video. Decently long, but I cover quite a bit (hopefully).
@ChengduLittleA@odd_enough So what are you hoping to achieve with this post? The temptation to play your “ahem, acktshuaaally” card too great? It’s a modeling challenge.
@ashlee3dee I remember seeing this in theaters as a little kid with my dad. We almost walked out after the “we have to save the animals” scene. Great visuals, though!
@cristobalvila@Substance3D Very cool! Can you drive the seed variable of those initial tile random nodes with one driver to keep the tiles and screws in sync? For example, what if you want to change the distribution of tiles?