@hybridherbst Yea, have been writing a custom shader and could figure out why skybox ambient and reflections don't show up, until I saw that there is no auto-generate.
Short demo of the SDF tools so far. Everything is non-destructive🙌
There are still some rendering aspects that need to be updated before I can move on to the UI though. Slow but steady progress👌
Releasing a prototype before the summer hopefully🙏
#b3d#blender#blender3d
@NestorsFinest Sounds like it would blur the line between defense and attacker, and might be less impressive + could be very problematic because of the curved slope, as you won't be able to get the ball out of there if it touches the ground (only if it bounces off)
@flarb@unity It's pretty easy to make a custom tags system. For not "tags" there is a PropertyName struct that shows string in Inspector but stores the value as hash
It's like a picture i want to be inside of 😌
Love every little detail you've made! It is by far my most favourite type of open world game, where you just get embraced by the world itself, touching your very soul ❤
This is what i want to create!