• Corners/hard edges are visible on the Joy-Con logo curves. Fix your anchor points in Illustrator, bro. 😂
• Joy-Con logo's stroke/proportions don't match the current. Why change it, unless you were re-converting it to vector?
• Lastly, the font isn't even identical! Bye. 👋
Any creative with an eye for design detail knows this is fake merely based on how sloppy and unprofessional this "Switch 2" logo is, let alone how easy it is to mock up.
This bootleg attempt doesn't align with the Nintendo seal of quality... 🧵
• Where's the TM (trademark) symbol?
• Inconsistent kerning and tracking compared to the current Switch logo
• 3 sizes of the same text weight—looks bad
• "NINTENDO" doesn't center align w/ "SWITCH"
• "NINTENDO SWITCH 2" text doesn't center align with the Joycon logo above
People thought I was trippin' when I said the new S3 weapons could replace third kits. Not that I wanted it to, but it all added up with the amount of content and pacing.
The results are in for Grand Festival!
Team Past wins with a score of 500p! Congratulations on winning the biggest Splatfest ever!
Thanks to everyone that participated, and be sure to grab those Super Sea Snails!
THE PAST MAKES HISTORY!! Congrats to my fellow comrades for a spicy calamari victory. 🫡🔥🦑
Can't wait to see what ancient direction the series takes next. Let the speculation begin!
#Splatoon3#GrandFestival#TeamPast
Range Blaster nerfs are noticeable, but mostly on the paint/special output. They don't bother me otherwise. It only made it more embarrassing if you get outpainted by one.
I'll keep pressing on from time to time, but it may be best to give it a nice recharge until the next update. Here's hoping these challenges ease out over the coming months... 🫡
As much as I love the new content of Sizzle '24 (CRB especially), it's been extremely unfun to play soloq this season. Maybe the worst in all of S3.
Most comps lack paint support or balance, excessive team/Range dittos, severe lag every match, and the longest queue times. 🔥👎🏻
I get the impression that soloq is worse than it's ever been because the skill gap is wider than it's ever been. Less active players mean wider ranges when the game prioritizes matchmaking speed.
I queue up anyways, baybee.
I’m like to believe they knew the original was such a classic banger, so they turned the moon base-bass space rave energy up to 💯!! I get the impression they wanted the whole chapter to feel progressive the same way progressive house music takes you on a trip. Love all of this.
If you’re not listening to the new TTYD Remake X-Naut Fortress remix with good speakers/subs you’re missing out.
They went all out with this one, and did multiple variations for each floor. I’m still blasting this OST treat on repeat. I mean, that BASS…
https://t.co/D2pXOQbBo7
@DreamyZack Same here. My best guess is the drop in active players means wider distances between people being matched. I’m noticing longer queue times as well.
The main weapon is still the best aspect of both kits, yet they retain differing styles and allow for personal expression.
For me, that’s the core of what makes it too damn fun to play. 🔥
As of now, Range won big in S3. Aside from the slick redesign, both kits have strengths and contrast enough without one fully outclassing the other. It’s the best outcome any weapon can get.
vRange: the kit enables the main weapon
CRB: the main weapon enables the kit