🧹Magical Girl Witch Trials Localization News⚖️
We apologize for keeping you in the dark for so long.
Here is the latest update on the English, French, Spanish, and Korean versions of the PC version of Magical Girl Witch Trials:
■Release Information
We currently plan to add the above languages by the end of 2026. However, due to this being Re,AER's first in-house localization effort, this is subject to change. This will be a direct update to the "Magical Girl Witch Trials" currently available on Steam with Japanese and Chinese language support, meaning if you already bought the game in Japanese, you will receive a free update with the extra languages added. We're doing our best to create high-quality localizations for multiple audiences, and kindly ask for your patience and understanding, We will announce the details and the specific release date of the language update at another time.
Magical Girl Witch Trials Steam Page: https://t.co/0Vf4pilVuF
■Regarding the Switch Port
The Japanese and Chinese-language Nintendo Switch version of "Magical Girl Witch Trials" was released July 9. While no other international versions have been announced, we will keep you updated on any and all news concerning international ports.
■Further Updates
While the "Magical Girl Witch Trials" official X/Twitter account is currently mainly in Japanese, we plan to provide more international updates soon. We assure you, our translation team is hard at work executing the witch candidates in a variety of languages, and we can't wait to show you what we've been up to in the dungeon.
■Other Inquiries
Any other inquiries regarding the game should be sent via email to [email protected] . Please know that we cannot reply to all emails, or answer all questions.
We hope to provide more updates soon, so please stay tuned.
Sincerely,
Acacia
First teaser for ‘BUDDY’, a new horror movie starring Cristin Milioti, Topher Grace and Michael Shannon.
The film follows a girl and her friends who must escape a demented kids TV show.
In theaters on August 28.
STREAM: Wrapping up Live2D rendering in Rust! 🦀
I've got a cute test app now~ ✨
Let's figure out & implement a few final bits of the model format!
Maybe physics if we have time???
🕐 Jul 11 13:00 JST / 04:00 UTC
▶️ https://t.co/upXHc5R5iw
#VTuber#ENVTuber#Live2D
The overwhelming amount of support we’ve received this week has been unbelievable!! We couldn’t be more grateful 🙇
Orbitals is our first original game, and as the launch date gets closer, we honestly cannot wait to share this labour of love with you all - thank you 💖
None other than John VTuber himself is joining the Denshattack lineup! @RinPenrose 🎊 multi-track drift in style with this awesome skin by @Mystic_Lights 🤙🏻
creators...ASSEMBLE! 💥
check out our new trailer showing all the awesome talented people who have helped make Denshattack! EXTRA special!
https://t.co/SBMzzoD8xe
I do not grant permission to upload covers or remixes of my song, not just “Looping the Rooms”, to music streaming services like Spotify, so please refrain from doing so. All existing uploads have been posted without my permission, and I strongly hope that no more will be added.
‼️【NOTICE FOR COVER ARTISTS/REMIXERS】‼️
Rusino does not permit derivative works, including covers and remixes, to be uploaded to streaming platforms. Mainly "Looping The Rooms." I have removed mine in accordance to their wishes and I implore you to do the same- (1/2)
A ‘V/H/S’ movie based in the SCP Foundation universe is in the works.
The film will follow anthology stories of “recovered field documentation” or video evidence gathered & archived by the organization.
In theaters in 2027.
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Microsoft is laying off 4800 employees today / 1600 Xbox employees impacted
-Double Fine and Compulsion Games are going independent
-Microsoft selling Ninja Theory and Undead Labs
Full memo from Asha: https://t.co/1YMaLj9vBJ