AO가 있는 월드를 가게 되면 눈이 무섭게 까매지는 경우가 있는데 이 툴을 이용하면 간단하게 방지할 수 있어요!
일일이 모양을 맞출 필요도 없고 표정과 페이셜에도 자동으로 맞춰서 움직여집니다!
기존에 버그가 있었는데 @YuJin_teacher님이 자세히 피드백해주셔서 고칠 수 있었습니다 감사합니다!
@ZacheryDew I didn't think so many people would watch it, and I lacked explanation.
This is made for those who use Unity lightly who find it difficult to edit UV directly in the blender.
@VrronicaJae I didn't think so many people would watch it, and I lacked explanation.
This is made for those who use Unity lightly who find it difficult to edit UV directly in the blender.
@FixedVisuals Yes, I'm using it after optimizing UV through blender, so when I tried this tool on my avatar, I didn't have much memory saved.
This tool is being made for Unity users who find it difficult to handle blenders or even rearrange textured images.
@DrSakuu Thank you for also letting me know that there is a problem with the rotation. I'll try to create an option to change the position without the rotation.
Masks and normal maps are also newly created according to the same Atlas UV remapping rules.
@JustRoc9 Thank you for pointing that out.
This is to show you how small you can make it.
The video is NPOT = ToNearest option.
Please let me know if there's anything else I need to care about. Thank you.