Figma’s design agent is in closed beta and you can get in if you jump join the new Config Makeathon.
It’s running from the 4th to the 18th so register on contras page, then go build something awesome for a chance to get in on the $100k in prizes!
PS - only the first 10K to preregister before 5pm PT June 3rd will be granted beta access to Figma’s design agent
#figmapartner
Crafted Seattle by UserTesting May 28th!
AI is making design faster, but faster doesn’t always mean better.
I’ll be there, hanging out in the Design Workshop and exploring how AI can actually support better design decisions with real human feedback.
Come join me in Seattle and save your seat!
#usertesting #uxr #ad
Last week, I built a better first time user experience → got my 1st user (my mom 😭) → rebuilt everything anyway.
Then started working on redesigning and rebuilding the app that started everything for me: TaskTree
Made squidward follow my cursor using data binding in rive
no heavy state machine logic… just passing mouse position straight through.
But! State Machine is a bit easier to work with. Just pass a few numbers and you’re blending state animations together.
I think I’m a designer who accidentally became an animator.
Rive for product — SVGs, nested components, stacked animations running smooth on mobile. Social videos go QuickTime → Premiere → AE for the zoomies. And lately I’ve been doing full keyframe animation in After Effects.
It was so much fun testing out hundreds of Figma Make projects in the Figma Makeathon. The winners are in and over $100k in prizes are going out!
Check out the page on Contra to try out the winning projects!
#figmapartner
real builders iterate with intention. they have taste. they test before they ship, not after they regret it.
i spent years handing off designs and moving on before they were real. by the time something worked, fixing it felt like failure.
the label is the easy part. the process is the whole thing.
Every empty state, secondary state, and error state imported into an editable canvas automatically.
We don't have to map this stuff out manually anymore. Just ask for it, iterate on it, done.
I was initially a bit negative on Paper, but this is a game changing workflow!
Every empty state, secondary state, and error state imported into an editable canvas automatically.
We don't have to map this stuff out manually anymore. Just ask for it, iterate on it, done.
I was initially a bit negative on Paper, but this is a game changing workflow!