@RedPixelSun_SFW@RBMylos67 If I may, I plan to have this kind of workflow for what I want to make. For the walls and materials, how do you handle that?
@henningsanden I prefer Godot because the UI/UX is much better and more intuitive, loads extra quick and the community is ever growing. Not to mention it's open source and I wouldn't have to report earnings to anyone