~10yrs ago I had a mad side project with a really similar idea of a language with composing sets until a contradiction is met https://t.co/SE2i91Fowa
but discovering in 2022 SPJ and everyone are already on it i was a bit demotivated :D maybe i should fix it up a bit, lots of fun
~10yrs ago I had a mad side project with a really similar idea of a language with composing sets until a contradiction is met https://t.co/SE2i91Fowa
but discovering in 2022 SPJ and everyone are already on it i was a bit demotivated :D maybe i should fix it up a bit, lots of fun
I think Verse is cool asf and the "transactional memory"/"if:" thing is the way to go, but deprecating Blueprints sounds a bit strange. It will be good only if they will make an (automatic) visual scripting representation of Verse possible
🚨🇪🇺 EU wants INTERNET BY PASSPORT - and plans to block VPNs to enforce it.
“The new age verification system cannot be bypassed via VPN.”
Their plan is totalitarian surveillance! 1984 is coming!
Now it's possible to exclude concrete resource types when a production requires category. For example, if you want qualities of certain wood types in houses, or you want to save up a good type of wood for spears, you can uncheck boxes in dependencies list
#gamedev#indiegames
Now excess resources are stored in stockpiles and warehouses instead of workers inventories! You can block or destroy enemy storages as well
#indiegame#gamedev#turnbasedthursday
Action range (owned zone that expands every turn around every worker) now doesn't propagate over walls and massive structures - you are safe from your enemy behind your walls.
#indiedev#gaming
This game was missing some CITADELS in the main overworld despite being called COLOSSAL CITADELS. Now there are much cooler-looking procedurally-generated neutral citadels in the world!
#indiegame#gamedev
Implemented a long due usability feature - when there are too many resource types of the same category, they are grouped by category. Now if you're late in the game and don't care as much for individual effects of e.g. wood types, you can just increase the upper category production
#gamedev #indiegame
Johnathan once got angry on stream and said certain languages were allegedly stealing from Jai. Some fans of Jai suspect that he was talking of Zig and Odin.
Because of that he felt discouraged to work on Jai.
He even slightly implied of suing them.
⚠️ I have no views on this.
@ninjaaron_0@ChShersh There are no cases when this should be done, as these are completely different languages with completely different uses. When I see "C/C++" I assume the writer doesn't have experience with neither of them