@RuN_3d Yeahhh matrices can be really confusing. It took me a long while before everything "clicked". Just always think about how you can break them down into vectors. In essence they are just an array of vectors :)
Cgcircuit has extended there discount untill 30th and I'm doing a give away to a radom person who likes the post on linked in :)
https://t.co/e3f9YglB3G
Give it a look and thumbs up if you wanna have a chance for the free copy of the bundle 😁
#rigTip#maya3D#techArt#bifrost
hey guys, just noticed the sale at cgcircuit has been extended to end of month. so if your interested in applied maths / bifrost. take alook while its on discount 🙂
code is: JUNE30
https://t.co/x5uw9wIoyt
#maya3D#rigTips#techArt
If your looking to build industry level nodes and want a challenge then check my new course!
Advanced Applied maths:
https://t.co/jqrissy4Dl
Introduction to applied maths:
https://t.co/s6ZGjCwLlB
Bundle (20% off) :
https://t.co/x5uw9wZZq1
#maya3D#rigTip#techArt
so im super excited to release this course ive been working on!
Its aimed for tech artists that know a bit about maths but struggle to visualize or apply it in a 3d software.
I really hope you'll enjoy it if you buy a copy :)
https://t.co/UhUoPrbVOH
#maya3D#rigTip#techArt
@virginmedia would someone like to contact me? its not fun running at 0.2mb's download and spending hours trying to phoning customer service to keep getting dropped for 1month straight... this is getting ridiculous
@ChristophSchadl@riggingdojo Yeahhhh I love that stuff, I was thinking about turning it into a brush aswell. But the Maya custom paint context is so slow 😭 would need to write a new context from scratch
steriod vector manipulator deformer
had alot of fun building this up, its heavily influenced by some stuff from MPC, so ive taken them concepts and gone bananas on them
https://t.co/qbSBNqDR4c
#maya3D#rigTip#techArt
transform and connection description data for rebuilding rigs.
sooo pretty happy with this now.
this method allows me to save/load connections per node which will be super useful for mesh replacement
https://t.co/45Smbx099E
#maya3D#rigTip#techArt
super long video! im sorry :D
deformation rig builder / scene description system
ive spent alittle bit of time going back and forth trying to figure out what i want for this.
https://t.co/S9Mv1YCFbU
#maya3D#rigTip#techArt
complete overkill but i wanted a nice way to load and save meshes without doing file imports / exports so i wrote a wrapper around the MFnMesh::create.
And then using the MFnMesh::copy to dup out orig shapes
https://t.co/MIuM3itUGF
#maya3D#rigTip#techArt