Made these back in June/August-ish of last year; I am really glad to have played through most of Destiny 2 all through Renegades.
I'm heartbroken to see Destiny closing this chapter but I can only hope that the universe can continue to unfold; there are special stories and tales to unwind. If you haven't tried it out, June 9th is your moment.
Thank you, @DestinyTheGame for being a truly impressive force in the gaming space. A setting sun should not guarantee the absence of a new day. ❤️
#DestinyTheGame
I dont yap about all my art but for this one i will.
The working title for this was "a quiet goodbye". Sometimes you dont get the fanfare. The mission is last minute and the vanguards send you off alone. Thats what i wanted to capture because thats what it felt like.
I owe so much to Destiny. My wife & I (who I met playing Halo) were so excited to try out the new Bungie IP. We had just moved in together (bf/gf at the time) and had bought posters that we framed before it even came out because we thought the art direction was so sick - she got a Titan Poster, and I got a Hunter Poster (didn't know I'd end up becoming a Warlock main 😅)
We were just instantly hooked. It was so different than any game we had ever played.
Meanwhile, I was at a low point in my post-college 9-5 career. I had graduated with a degree in Film & TV Production + a minor in creative writing, and landed a job at an advertising agency in NY. It was a paycheck... but I was creatively unfulfilled, and I wasn't happy.
I told my gf I wanted to try making some videos as a hobby - I had been inspired by seeing D1 alpha videos by @DattosDestiny, and thought I could find a new creative outlet as a hobby. I started with videos for Halo: MCC (Halo being my original obsession), and then pivoted to Destiny content because the game continued to pull me in.
I met so many people that would become lifelong friends, but I didn't know it at the time. I met other small-time passionate creators, podcasters, and more. I had found my creative outlet and then some. I got advice from amazing people like @MTashed who always told me how good he thought my content was, & was always in my corner - saying I could easily go full time.
For years, I would work my 9-5, then come home to punch in at my 'other job': streaming, grinding, & making videos. It was demanding, and at times, incredibly exhausting. But I had found my people.
Finally, I made the decision to make the plunge & go full time, and it remains the most soul-satisfying career move I ever made. The memories. The challenges. The community we've all built, together, over a number of years playing this incredible game.
Over the past 2 years or so, I've been branching out with covering other games which have all been a blast, and I'll continue to do so... but Destiny was my anchor. Even though I've been covering it much less lately, the news from yesterday will forever leave a hole in my heart. Even when time marches on, and it slowly begins to scar over, I'll always feel that it's there... but I'll also feel the fond, unreplaceable memories I've collected playing Destiny for years & years.
No matter what I read in the gaming journalist tabloids, I'll forever remain hopeful for some kind of future for this incredible, un-matchable franchise... because I know in my heart of hearts, that if we ALL woke up one day just to see that tweet of a giant "3" hovering out in space, the reaction would be simply nuclear.
I don’t know what to say.
There will be another time. But saying goodbye like this is more painful than I can fathom.
I dedicated my life to bringing you the stories of this world. I can only hope that the road doesn’t end here for good.
Video coming soon.
Destiny 2 was something I could turn to during the hardest moments of my life. I've made some amazing friends and memories within the D2 community, and for that I'll always be grateful.
Thanks, Bungie. It was an incredible adventure. Looking forward to the next.
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
In memory of how awesome the WSTR shotgun was, we’re giving away a REAL one🥳
We have teamed up with @TauCetiBingus to giveaway a hand crafted WSTR shotgun that actually reloads made by them!
How to enter:
👍- Like this post
🔃- Retweet this post
👥- Follow @MarathonGG_ & @TauCetiBingus
Extra Entry - Subscribe to our YouTube Channel (https://t.co/I1WcILZtAq) & comment down below showing proof 👇
US ONLY.
Winner picked on May 4th!
We're looking at trying out some adjustments to pacing on Dire Marsh that we want to test through the experimental queue. As we've been tracking Dire Marsh over the season, we've felt that at times it can feel a bit crowded, leading to some issues where collisions between players happen too early especially around certain regions in the map. As a result we're going to try something on Sponsored Marsh where we'll be reducing the max crew size by one crew and observing to see how the pacing of the matches play out and how in general it feels to have a little bit more wiggle room for players.
DETAILS:
- Change is already live as of 4/22 3PM PT.
- Maximum crew count for Sponsored Dire Marsh will be reduced by one crew.
Thanks everyone, as we roll out this change we'll be looking for continued feedback alongside play observation to help us see how this change plays out, so let us know how it's going out there in the Sponsored Marsh!
In Marathon, your guns are only as good as their mods. Mastering the basics of weaponcrafting is a quick path toward winning more firefights.
Have you ever found a mod that changed the course of a run?