OUT NOW on Nintendo Switch!
RITE has landed with a 20% discount for the first week. Take on 160 bite-sized challenges in this fast paced pixel art platformer.
#RITE#NintendoSwitch
To celebrate the launch of Death’s Gambit: Afterlife - Definitive Edition, we’re giving away 5 copies for the Nintendo Switch.
Enter for a chance to win here: https://t.co/plErxPvCRK
Ends on Feb 2nd at 11:59 PM MT
🔥Surprise! We have a new DLC expansion!🔥
Death's Gambit: Ashes of Vados will release on PC 2/10
It will release on Switch/PS4 this Spring! Afterlife+Vados also coming to Xbox this Spring!
@xotmatrix If you're just merging assets and there aren't any conflicts then using the local package tool works well.
If you're looking for a more advance solution check out https://t.co/bnVN2dVvpL.
@RatCasket You can then assign callback functions to elements like buttons for interactions.
Ideally you have a update function that loops through all the elements recursively to handle interaction, with there being a single "root" element for all UI.
@RatCasket Create a base "element" struct containing basic properties (width, height etc).
It should also have an array called 'children' for storing sub-elements & a 'parent' property for traversing in the other direction.
UI elements (panels, buttons etc) are an extension of the base.
Steam Award nominations are now open!
Please help nominate Death's Gambit: Afterlife for the Labor of Love category of the 2021 Steam Awards!
https://t.co/FC09eAeAb7 #gaming_news via @steam
Ok I finally have a tiny break.
I'm still speechless at the reviews. Most of which are between 8-9/10.
I really need to thank so many people. Death's Gambit: Afterlife wouldn't exist without the help of many.
@KeiKube@DevboyDibs@brianpowered Greg Laszlo @_shortbread
My shader tutorials are finally live at: https://t.co/3F4dxwV0tY!
There's a complete, 4-part shader overview that covers every skill level (new to advanced).
I also documented every shader function with examples!
I hope it was worth the wait!
#GameMaker
Managed to cut the number of samples for the screen-space shadow casting down to a single sample! Lots of trickery is required for this, but it runs at full scale about as well as the old version ran at half scale.
#GameMaker#gamedev#shader#glsl
💀Death's Gambit: Afterlife 💀
Releases on September 30th !!!
After 7 years of development this massive metroidvania releases on Nintendo Switch and PC on the same day (PS4 later 2021)
Switch Pre-Order:
https://t.co/AvR4Aaep1z
Steam: https://t.co/1ooSkVcTmO