Space Marmalade is going rogue! Play this procedural spacecrawler at the Going Rogue #Steam Festival!
📅 May 2nd - 9th.
🎮 Play: https://t.co/rO3Ha0SLZH
📺Watch: https://t.co/utheR2yX3F
#indiedev#gamedev#scifi
Happy #screenshotsaturday!
I've been working on a new UI popup that shows a name/description of all the planets and moons you come across. Getting close to emergent storytelling~
#gamedev#indiedev#madewithunity
Happy #screenshotsaturday! I'm celebrating my mums birthday this weekend, but I've prepared a progress vid.
This week, been fixing issues with the menu, cursor optimising, and experimenting with the camera. Does this get too dizzy?
#scifi#gamedev#madewithunity#indiedev
We've just finished setting up a website for space marmalade using @Mailchimp.
If you like our game, consider subscribing to our mailing list so that you never miss a dev log!
https://t.co/Y9lFzmBx2U
I've been getting back to work on Space Marmalade for #screenshotsaturday!
There are a lot of small technical things that need fixing, but the highlight is I got this menu->game transition working.
No loading screens are required!
#scifi#gamedev#madewithunity#indiedev
Small progress update for this #screenshotsaturday,
the spaceship made using the character creator decides the starting planet of the game.
Next step, connecting the menu system to launch into the game.
#gamedevelopment#gamedev#unity3d#indiedev
For #screenshotsaturday, I've added a cursor that lets players steer their spaceship around planets and stars!
This marks the minimum of the minimum viable prototype, going to try polishing & refining from here 🤩
#gamedevelopment#gamedev#unity3d#indiedev
This #screenshotsaturday, I've been adding my ships back into the game grid system.
To set the direction of the ship, I simply set the transform.forward to its velocity (normalised)
I also added an end turn button!
#gamedevelopment#gamedev#unity3d#indiedev
This #screenshotsaturday, I've been getting my character creation system integrated with scriptableobjects and my main menu system.
I think it's looking pretty good! Next job is rendering ships in-game 👀
Ya'll can find a longer clip here 🚀
https://t.co/CDmPzAKopo
This #screenshotsaturday, I've been implementing my ship builder system into the menu!
On the right, I store the selections as ints inside a scriptableobject. I use this to fetch the sprites for that ship whenever it needs rendering
#gamedevelopment#gamedev#unity3d#indiedev
For #wishlistwednesday, I've been writing a dev-blog for our game!
Space Marmalade is all about building your own spaceship and exploring procedural universes. 🚀
You can help keep our passion for the project up by wishlisting it on steam!
https://t.co/XyW6ySFHwB
#gamedev
This #screenshotsaturday, I'm working on predicting the orbital path of a planet across two different visual presentations.
With this system I can alter the heading of the object and generate different configurations of planets around a sun!
#gamedevelopment#gamedev#unity3d