First time to make a customized UE5 EUW tool.
It helps to swap material on a selected scene actor.
Surprised that UE5 doesn't have this function by default. But on a second thought, if anyone can make it easily, there is indeed no need to offer ahead
#UnrealEngine5#EUW
https://t.co/WRlFAycHgf
"Days of HIRAYAMA"
An interesting web-based interactive catalogue that I just discovered
The vague dream-like expression is so cool~
It occurs to me that so many real world thing echoes with this Yellow&Red color and size relationship. I can name dozens right away, like the IKEA hot dog signage and the waitress's dress in the show <2 Broke Girls>.
The exhibition last until the end of the week. And I will stay in the exhibition hall on Tuesday and Thursday. Feel free to come and see some fresh MR & VR & AR visualization practices!
Continue the test with spatial anchor. And the model prototype is done so we replaced the Quest 2 model with the SubstancePainter textured model. With only one direction light it already looks pretty realistic.
Tried Meta XR SDK's Spatial Anchor function. So in the furture you only need to align your model once with the real world model and it will just load in the future like a charm!