@merryh Phew! I've honestly been listening to a LOT of brown noise recently, so I'm glad you caught me at different time and it wasn't just "szhzhcchhcshhhh" noises haha.
@merryh Merry. MERRY. I had to do this recently and almost lay down in the ocean and waited for the waves to take me away.
I did it over the course of three days and about 6 attempts until finding some weird sweet spot of time + the right order where it all worked. Pure chaos.
Hi all - I’m currently on the lookout for some extra contract work! I’ve got exp in & am open to:
🗓️Prod + proj. mgmnt
🔧Editing + copyediting
📝Admin + bus. support
🖊️Writing (all kinds)
Portfolio & CV avail on req!
If you, or anyone you know, need a hand - please reach out! 🔥
We've created an actual shop that celebrates all the things we love about games!✨
This includes videogames, books, prints & merch. It features work from local developers and some exclusive items!🎲📚🖼️🕷️
🏚️https://t.co/2hR0Ixvhwc🏚️
No game or investment is worth the impact these issues / individuals / workplaces / conditions have on teams and individuals.
Thank you to @chrisbratt & PMG for telling this story in a balanced and sensitive way.
This was a really rough watch - for so many reasons.
This industry has some deep & continuing issues around toxic leadership & auteur culture, and an ongoing lack of safe industry conditions & standards.
Following months of interviews with developers from across three different, highly prestigious indie studios, here’s our investigation into the emotional abuse employees have been suffering at the hands of their founders.
https://t.co/StiTuVqK14
Additionally, responsibility for these issues & continued culture has to be shared by those at higher levels, like publishers, who continue to support — visibly or not — financially or otherwise — toxic individuals and known abusers.