🎊🎉🥳RANDOBOUNCE is OUT NOW on Steam!🥳🎉🎊
Fast-paced, arcade, score-attack roguelike where you bounce uncontrollably while crafting the most ridiculous, overpowered weapon possible.
https://t.co/agvTdMu7HY
#indiedev#indiegame#gamedev
@itchio made a small Unity tool I kept needing in my own projects: TextMeshPro Drop Shadows
a lightweight plug-and-play drop shadow solution for TMPro with optional Febucci's Text Animator support
https://t.co/89Xy7hmjXd
#indiegame#indiedev#unity3d#gamedev#textmeshpro
@Hassanany65 after releasing LimboBall I plan to update RANDOBOUNCE and address all the great constructive feedback in the reviews...
after that...who knows...I've been thinking incrementals, or maybe I return to the 3D maze crawling proto...
but one thing is clear, next project is in Godot
working on limboball, but big things coming for RANDOBOUNCE!
i've heard your feedback in the reviews and it's being addressed
thanks for all the support and suggestions to make the game better, have some keys!!
(sharing in all my socials, so be fast!)
stay tuned for news!
@Toadsanime It is so self destructive! If you think it’s hard to stand out amongst all the copy paste shit now wait until the ai slop really gets in the way. I don’t expect any of it to take off but it will for sure make it make it impossible to find any way to get visibility.
if you like balls
numbers on screen and unpredictability, RANDOBOUNCE is for you!
grab RANDOBOUNCE with its deepest discount yet on Winter Sale for just $1.79
https://t.co/2ThougedB5
help a man out reach the steam payment threshold😭just a couple more😩
#indiedev#gamedev