@_giantlindsay Ah fair enough! I have mine off to one side, so it's not in my direct eyeline. That would be way too distracting for me, but might work for you! 🤷♂️
I am looking for work! ✨
I have experience in:
- research, testing and playtesting
- accessibility and usability
- diversity and inclusion
- writing about/analysing every type of game
I'm looking for QA, UX Design/Research, or Associate Producer roles - Sydney area or remote!
Kinder World is a mobile game about houseplants, healing and practicing kindness.
We're designing it as a comforting lifestyle companion. Players grow unique houseplants through IRL self care, and by encouraging other players.
It's playable in early access on iOS & Google Play!
More like Australia's Got Tarrant amirite.
Catch this wonderous smile and comedic ability this Monday 7:30pm on @channel7 and @7plus.
Less'go @gottalentau#AGTon7
Hey games industry friends (please RT!)
If you receive job applications from any ex-MK staff, please consider me a referee for every single one of them.
Anyone with experience at MK is bringing a bunch of mature dev practices, and a HUGE heart for the people around them.
If we met you at #GCAP22 this week, we’ve probably ranted about @IFeelFineGame at you. If you could Wishlist it on Steam, it would really be appreciated! And again, shoutout to the amazing @ScreenTasmania for funding this game. https://t.co/Xe3AR5w8W5 #MIGW22 💜
So, it's official - today was my last day at Mighty Kingdom. Lots of big feelings/sadness about it, but it does mean that I'm now on the lookout for new opportunities! I'll do a more proper post soon, but for now if you know of anything I might be suited for, I'd love to chat! ❤️
As some of you have heard, Mighty Kingdom is going through downsizing and unfortunately my role has been made redundant.
I learned a lot in my first full time role with MK and got to work with a whole bunch of lovely and extremely talented people.
Today was officially my last day at Mighty Kingdom. Big hugs for everyone that was effected, staying or leaving. It's been a rough week but I'm looking forward to new opportunities. ❤
I am absolutely over the moon to announce this game, and working with @ryanqnorth has been an absolute dream.
What started out as a "hey let's maybe make a demo for @YarnSpinnerTool" has turned into one of the best games I've ever had the privilege of working on.
Launch day!!
Game is out woo!
Gravity Flux - A local multiplayer game where gravity changes. Up to 8 players. Now available on Steam.
Jump on it!
https://t.co/xNosphdRTY
We couldn't wait! ShapeVS is out now! Please see the community section for important information such as this is currently local multiplayer only and does require 2 people!
#steam#shapevs#indiegamedev#indiegame#gamedev
Star Trek Lower Decks: The Badgey Directive from @EastSideGames had its world wide launch this week! So proud to have worked on this for the last year.
Put together something for fun to congratulate the @LowerDecksGame and @MightyKingdom team.
#StarTrekLowerDecks#StarTrek
That's right, it's happening - it's almost @ConanChopChop time!
Gather your team of up to four and dive into the delightfully chaotic world of Hyboria on 1st March 2022 on PC, Xbox, PlayStation and Nintendo Switch ⚔️
All the details: https://t.co/tB3kofXGkJ
🎉 Talk announcement time 🎉
We're so excited to have a lineup of knowledgeable speakers to share their ideas with us at #technicallygames 2021, & we thought we'd tell you a bit about all of them to get you as thrilled as we are about this year's event.
So, with no further ado: