Top Tweets for #technicallygames
I'm excited for #TechnicallyGames conference tomorrow — of which TechLever is a passionate supporter. Technical storytelling is critical for knowledge transfer and growth. Come learn/share R&D outcomes with the #gamedev #indiedev community!
Calling all fans of the niche, nerdy and nifty - in other words you, our community. Register your interest for a town hall to plan the next conference for #TechnicallyGames at 7PM AEST Monday 27th of June, sign up here https://t.co/rwLMFn7f2J #indiedev #gamedev
#TechnicallyGames exist for you, our community. You shape our direction with speakers, topics, and debates each year. We’d love your input to keep it going. Join us for a town hall discussion at 7PM AEST Monday 27th of June sign up here https://t.co/rwLMFmPDE9 #indiedev #gamedev
In this #technicallygames lightning talk, 'Post-Launch Observations from an Emerging Producer' @JarrydWorland explores the best and worst ideas for producing a game: https://t.co/jFeaM18Hiw #gamedev #indiedev
@uniquishergames shares how Twitch Integration with Unity works in this amazing #technicallygames lightning talk! Watch and learn: https://t.co/GVtpQtefnh #gamedev #indiedev
Turn your cross-media data into useful formats for designers and writers! @okayosprey and @theducknebula show how to use data to improve the narrative experience for players and increase retention in their #technicallygames talk: https://t.co/irUWMYrPUQ #gamedev #indiedev
How accurate is your lockpicking minigame? @errbufferoverfl has developed a five-point system based on what lockpicking looks and feels like IRL. Find out how your favourite game rates in their #technicallygames talk: https://t.co/Ofhx4Fw3FR #gamedev #indiedev
"What do I want to protect and who do I want to protect it from?" asks @goatindex in their threat modeling workshop at #technicallygames. Learn which aspects of your life, launch or blind date you should develop a threat model for: https://t.co/qDz2FZ8mln #gamedev #indiedev
Have you ever listened to your images or watched your audio assets? Get creative with @ShaneDoesGames, who believes data is a playground. Explore ways new ways to use data in games in this #technicallygames talk: https://t.co/QDHaKnD9xE #gamedev #indiedev
Can you make a full feature game using Minecraft as your game engine? The @TheWorldFoundry says yes! He once built a popular #Minecraft game that won a Guinness world record. Learn more from him in this #technicallygames talk: https://t.co/VKKZSVWxLp #gamedev #indiedev
What is the biggest problem in the games industry? It isn't funding; it's the skills shortage. Learn how to grow a game development industry despite skills constraints with @V_garpend in this #technicallygames talk: https://t.co/ptHUdbFzdx #gamedev #indiedev
"The games industry has very passionate customers and having that connection definitely does help a game developer create their product" @MissKalika at #technicallygames explores how to leverage community management in game development - https://t.co/802MAVo5QB #gamedev
Last year’s #TechnicallyGames talks are now live! 🥳 Explore the full gamut of amazing as you revisit your favourite talks or discover new ones on our YouTube Channel - https://t.co/Rte6IIV9tk #gamedev #indiedev
Are you ready? #technicallygames 2021 is kicking off in 16 hours!
We got this! 🚀
Schedule? Check: https://t.co/KelwwZh1TX
Ticket? Check: https://t.co/WuSnWnT0k1
Two days until #technicallygames?!
Until you can hear from all the great people we have scheduled?
You'd better believe it!
Check out Saturday's lineup here and start planning your day: https://t.co/KelwwZh1TX
There are only three days left until #technicallygames and we hear that some people haven't grabbed tickets yet!
Make a note to do this soon so you can hear from some amazing speakers this Saturday - it's not too late!
🎟 https://t.co/WuSnWoaBbz

📢 Roll up, roll up! Get your free ticket to #technicallygames today! There are only four days left until the conference and we want to see you there!
📅 Saturday, November 20, 2021
🎟 https://t.co/WuSnWnT0k1
The artwork for this year's #technicallygames conference was done by the wonderful Jansel Rubiano 🎨
You can admire more of his work on Instagram (tell him we said hi!): https://t.co/jtm6cHsGfP

Delicious ideas need delicious accompaniments, so we thought the lamington would be a perfect mascot for our event.
Share one with us this Saturday at #technicallygames ?
🎟 Tickets are still available here: https://t.co/WuSnWnT0k1

Our schedule is out and we wanna shout about it!
We're really proud of our stellar lineup and we hope you'll enjoy hearing from them this Saturday at #technicallygames 🤩
Check out the details here: https://t.co/KelwwYZqvn
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