Without electricity, the moose can only eat non-perishable sausages and vegetarian food—why can’t they combine sausages and rice to create a sophisticated meal?🤔
🫎 When I get tired of playing high-tech races like wolves and foxes, I go back and replay the moose scenario to experience that simple, primal way of life.
#rimworld
Good to see that,I guess the reason my moose’s mod was banned was that the NSFW toggle wasn’t working properly; the mod’s preview image used the NSFW version of the character’s body, haha.😂 But I have no regrets; I believe that the Moose mod would be incomplete without powerful firepower and sex.👍
@SargeJohnor When I was a newplayer, the moose were able to carry out my orders even in harsh conditions and easily fend off pirates whilst the colony was being built, protecting it—wow, with such reliability, it’s hard not to rely on them.😌
I think there is a third faction of moose: those that have joined player colonies. Moose that have assimilated player technology will be both more powerful and more charismatic than soldiers from the Church or the Army.😌
#rimworld
[Preliminary Introduction to Moosesian Firearms]
The Moosesians advanced from an age of warring tribes to a quasi-centralized civilization within an exceptionally short period. While this rapid development accelerated firearms technology, it also compressed the lifespan of many intermediate designs. Once the black-powder musket became popular, it remained in widespread production for many generations. By the time more advanced designs began to appear, technological progress had become so rapid that each successive generation of firearms was replaced before it could be manufactured in numbers sufficient to replace their black-powder predecessors.
As a result, an unusual pattern emerged. Muskets became overwhelmingly common, with nearly every Moosesian household owning at least one, while transitional firearms; such as early breechloaders and other experimental designs, were produced only in limited quantities. Many survived only as military trials, specialist equipment, or privately owned curiosities rather than becoming standard civilian arms.
The Army, as the primary driver of firearms development, consistently fielded the most advanced weapons available. However, by the time of its disintegration, even these modern arms were produced too late and in too few numbers to equip more than a fraction of the military. Consequently, the majority of infantry, like the civilian population, remained armed with older black-powder firearms, with only the best and newest reserved for the most elite units entrusted by the warlords.
Many Moosesian firearms employ mechanisms similar to their real-world counterparts, distinguished by their exceptionally large calibers. Designed primarily for warfare against other Moosesians, they required substantially greater stopping power than would be practical for ordinary humans.
storyline and boss design for the first mission are almost complete.☺️👍(It can be understood as an expansion mod I created for the Moose expansion mod.)
#rimworld
Other than gameplay reasons, the Church isn't actually supposed to be hostile to your colony, beyond extremist groups raiding you under "suspicions of miscegenation." If you've been reading everything I've written about Moosesians recently, the Church's about as good as any faction could be under the anarchic-nature of the Rim.
Which is why there'll be another faction to replace them when the Biotech content drops.
[A short lore excerpt I wrote for the Biotech-themed addon]
Following a chain of disappearance cases involving several high-profile Moosesian figures, the Church's investigation department has been working day and night to grasp for any clues or traces — if there are any to be found. However, soon after the investigator in charge of the cases also disappeared, the only finding they left behind points toward an elusive Organization responsible for dark experiments on Moosesians; one that was destroyed decades prior. Whether they are not as dead as most assumed, or simply a splinter cell of the terror group that once was, remains to be seen. But one thing is certain: a new shadow arises.
//If this reads like a campy 80s movie synopsis, it's because it is.
@messiah_qy@SargeJohnor Yes, a robot designed for fire rescue. I’ve heard it might develop strange faults due to high temperatures, so the designers have incorporated a ‘vulnerable spot’ into it; if it goes out of control, striking this spot will bring the robot to a halt.
A mad scientific team attempted to control the monster but failed; after a terrifying ordeal, the protagonist managed to kill it. When it was all over, the monster’s finger began to move again.(A classic tactic, but it works👍)
#rimworld
Other than gameplay reasons, the Church isn't actually supposed to be hostile to your colony, beyond extremist groups raiding you under "suspicions of miscegenation." If you've been reading everything I've written about Moosesians recently, the Church's about as good as any faction could be under the anarchic-nature of the Rim.
Which is why there'll be another faction to replace them when the Biotech content drops.
[A short lore excerpt I wrote for the Biotech-themed addon]
Following a chain of disappearance cases involving several high-profile Moosesian figures, the Church's investigation department has been working day and night to grasp for any clues or traces — if there are any to be found. However, soon after the investigator in charge of the cases also disappeared, the only finding they left behind points toward an elusive Organization responsible for dark experiments on Moosesians; one that was destroyed decades prior. Whether they are not as dead as most assumed, or simply a splinter cell of the terror group that once was, remains to be seen. But one thing is certain: a new shadow arises.
//If this reads like a campy 80s movie synopsis, it's because it is.
I have high hopes for the future of Moose. When it comes to mysterious biotechnology and tall, beautiful women, I think of the Guardians of Signalis, and I’m really looking forward to seeing them collaborate. (This is just a art; I haven’t finished creating the mod yet.)
#rimworld
That shouldn’t be a problem🙂Rather than the strain on the graphics memory, I’m more worried that if the image is too small, it will look rather poor when zoomed in. If an image takes up too much memory, you can simply reduce its size; however, a blurry image cannot be enlarged. Drawing with a thicker brush on a high-resolution canvas requires almost the same amount of effort as drawing on a low-resolution canvas😟