✨Anubis Valko✨
I completed the flat colours and line work for him today 🥰 I’ll work on the shading tomorrow~
I am so happy with how it’s turning out 🥺 I hope everyone likes him too!
#Valko#全世界都爱敖尹#BringBackValko
@Love_Deepspace The least you can do is address the situation and the fact that you went silent for a whole month. You shouldn't throw this at us and expect us to SPEND money nor care about this card.
We want Valko back and won't support if he's not in game.
I feel like he's the kind of person who constantly encourages you, gradually pushes you to exceed your limits even when you don't think you're capable.
The smiles and laughter deafening the physical and mental pain during training. #BringBackValko#KeepValkoAlivе
China news outlet covering Love and Deepspace overseas fans effort in Valko's return ingame!
this is a long read but they manage to mentioned all the significant efforts by global fans like signed petitions, fund raising for wolf conservation & Anime expo Valko's display.
they also mentioned global expenditure was about 40% and 60% coming from China. so this implies that global market is an important organic component of Love and Deepspace's user base, revenue structure, and brand influence.
quote by them– whether Valko will be launched again still depends on the internal quality of the game, data metrics, and long-term planning assessments. however, the continuous growth of overseas player petitions has already provided a signal worth pondering: when a character can form signatures, fan work, public welfare, and offline actions across multiple countries and regions, conducting re-verification and product validation for it is not a simple compliance with public opinion. it could also be a necessary re-assessment of global user demands and existing content investments.