🚀 I built Sabah's first super app — STAKbah 🇲🇾
🍜 Food • 🚕 Rides • 📦 Delivery • 🛍️ Marketplace • 🏝️ Tourism • 💼 Jobs — all in one app, powered by Serena AI.
Fully localized in Bahasa Sabah. Built by Sabahans, for Sabah.
👉 https://t.co/KuXuVfizMw Tap to explore, bah! 🌴
#STAKbah #Sabah #BuildInPublic #FullStackDev
Hey builders 👋
Curious to hear how you usually kick off a new project.
When you start building something from scratch, what do you tackle first — the frontend or the backend?
Do you like getting the UI/UX in place early so you can see and feel the product, or do you prefer locking down the data models, APIs, and core logic before touching the interface?
Drop your approach (and why)
Finally, it’s live on the App Store! 🚀🎉
Here’s the link below — go check it out and be one of the first to try it! 👇
🎁 Special launch offer: I’m giving a full refund to the first 20 monthly subscribers
If you’re one of the first 20 subscribers, simply send your subscription details to this email:
📧 [email protected]
Thank you for the support, and I can’t wait to hear what you think! ❤️
App link: https://t.co/Jzwf7ZhOV0
Hey founders 👋
Let’s grow together. 🚀
Looking to connect with people building in:
• SaaS
• AI
�� Tech
• Automation
• Product Development
• Web Apps
• Dev Tools
Let’s share ideas, support each other, and help each other grow. 🤝
Drop what you’re building below — let’s connect! 👇
As a founder, ignore the shiny distractions and just ship content that grows your app & SaaS.
Post 3–5 raw UGC-style reels every day on TikTok, Instagram & Facebook.
That’s the fastest path to users and revenue.
Stop chasing perfect landing pages.
Stop pouring money into ads that don’t convert.
Stop building features nobody asked for.
Just keep posting. Consistency compounds.
As a founder, tune out the noise and just focus on marketing your app.
Post 3–5 UGC reels every single day on TikTok, Instagram, and Facebook—that’s how you’ll hit your revenue goal.
Stop redesigning pages.
Stop burning cash on ads.
Stop adding new features.
Just keep posting content.
📈 Our users are growing, but our subscriptions aren’t growing at the same rate.
We’ve reached 1,172 active customers and added 606 new customers in the last 28 days, but currently have only 1 active subscription.
I’d really appreciate your feedback. What do you think could be the reason? Is it the app, pricing, onboarding, premium features, or something else?
Please try **GoViral – AI Video Coach** and let me know your honest opinion 👇
[Try GoViral on Google Play](https://t.co/zoFNIXMrs1)
Any suggestions would be greatly appreciated! 🙏
Day 01 of building BugScare AR in public 🕷️
An AR prank camera for iOS — bugs that react to your actual face (open your mouth… you'll see). Started the Xcode project today.
Building the whole thing in the open. Follow along.
#buildinpublic#iOSDev#ARKit#indiedev
Hey Builders 👋
My next app is going to be focused on helping parents support their children. ❤️
I’m wondering… can X bring me my first paying users? 👀
What do you think is the best marketing channel for an app like this?
X? TikTok? Instagram? Reddit? Paid ads? Or something else?
I’d love to hear what has actually worked for you. 🚀
🚀 We’re officially starting the 500 Subscriptions Challenge!
Current progress: 2 active subscriptions 🎯
The goal is 500 subscriptions, and I’ll be sharing an update every single day so you can follow the journey from day one.
Let’s see how far we can take this! 💪🔥
Day 1 → 2 / 500
Here’s an awkward admission.
90% of my income comes from simple identifier apps.
The ones I pour more time and effort into just don’t convert nearly as well.
A platform that pays less per view but gives you massive reach can still be more valuable if it helps you build an audience that converts elsewhere.
So the ranking isn’t wrong. It’s just incomplete.
TikTok and clipping can move serious volume. YouTube still pays the cleanest and most predictable rates for long-form. Instagram is mostly a branding and sponsorship machine. X is a low-paying side check for most. And none of these numbers are guaranteed.
If you’re creating right now, the smartest move isn’t chasing the highest “per million” number on a viral post. It’s understanding which platform actually fits the content you want to make — and then building multiple ways to get paid once people are watching.
You’ve probably seen the post floating around:
TikTok pays $400 for 1M views.
Instagram pays $0.
YouTube pays $800.
Snapchat pays $1,500.
Twitter (X) pays $100.
Clipping pays $3,000.
It sounds clean. Almost too clean. Like a secret ranking of which platforms actually value creators. But the truth is messier — and a lot more interesting.
These numbers are rough creator-reported estimates from 2026, not official rates stamped by the platforms. Real payouts swing wildly depending on your niche, where your audience lives, how long people actually watch, whether the views are “qualified,” and whether you even qualify for the program in the first place. Still, the ranking captures something real about how these platforms currently treat view-based money.
The real picture, platform by platform
TikTok – $400 (and sometimes more)
This one is directionally accurate. Through the Creator Rewards Program, many eligible creators see roughly $0.40–$1.00+ per 1,000 qualified views. That lands around $400–$1,000+ for a million views on longer videos. It’s a big jump from the old Creator Fund days (which paid almost nothing), but it’s still volume-driven. You need the followers and recent view thresholds to even get in. Great for reach. Not a get-rich-quick machine by itself.
Instagram – effectively $0
Painfully accurate for most people. Instagram still doesn’t run a broad, reliable ad-revenue share for Reels the way YouTube does. Occasional bonus programs exist, but they’re invite-only, inconsistent, and rarely life-changing. The real money on Instagram has always come from brand deals, affiliate links, and product sales — not from the algorithm cutting you a check for views.
YouTube – $800 feels low
This is the one that undersells the platform. For long-form content in the Partner Program, many creators sit in the $2–$12+ RPM range (sometimes higher in finance, business, or tech). That means $2,000–$12,000+ per million views is more realistic than $800 for established channels. Shorts, on the other hand, pay dramatically less. YouTube remains the clearest “views = predictable money” platform if you’re willing to make longer content.
Snapchat – $1,500 is possible but optimistic
Some creators have reported strong Spotlight or Stories payouts in this range, especially during high-demand periods. But a lot of the quieter reports sit lower — often in the low hundreds to around $1,000 per million. It’s highly variable and less transparent than YouTube or TikTok’s main programs. Treat the $1,500 figure as a high-end possibility rather than the norm.
X (Twitter) – $100 is on the high side
X’s ad-revenue sharing is currently one of the lowest among major platforms. Most eligible Premium creators see something closer to $5–$20 per million *verified impressions* (heavily weighted toward engagement from other Premium users). $8–$12 is a common ballpark. It’s supplemental income at best for most people, not a primary earnings engine.
Clipping – the $3,000 wild card
This isn’t a platform program at all. “Clipping” is the growing side hustle where brands (or platforms acting as middlemen) pay independent creators to cut long-form content into short clips and post them across TikTok, Reels, Shorts, and X. Payment is usually performance-based: often $0.50–$6 CPM. That puts $500–$6,000 per million views on the table, with $3,000 sitting toward the stronger end — especially in high-value niches like finance, crypto, or tech. It’s one of the more interesting ways creators are currently capturing value outside the traditional platform funds.
The bigger truth most of these posts miss
Platform view money is only one piece of the puzzle. The creators making real money are almost always stacking income streams: brand deals, affiliates, digital products, memberships, live gifts, and yes — sometimes clipping campaigns.