@ChunkDev Sort of, they are separate lanes and the cars will respect box junctions to avoid gridlock, but the cars still phase through each other, I haven't done that part yet.
@ChunkDev That might take a while, I don't even have a proper physics setup!
I've used bullet in the past so I should be fine when I eventually need it. I hope.
Got the street segments and sidewalks to generate meshes using Bezier curves. The road now looks much smoother when elevation changes. Like you could actually drive on it.
#procgen#gamedev
Procedural city generation, once again!
An article about assigning zone types to every block in our newly generated city road network.
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https://t.co/3LSujvWnvs
City generation now lives on another thread so I can move around while they are being created. The two cities are 30km apart.
Second article on city generation should drop soon-ish on https://t.co/txkHHyoKop
Like, next week or something.
#procgen#gamedev