“State of the Art” by Jim James came out in 2013 and somehow feels considerably more about 2026
not anti-technology exactly... more like - use the machine, don’t let the machine become the life
https://t.co/HNhpYHYpKV
after openai’s agents hacked hugging face, agentic trust is the talk of the town
the agents I trust know which parts of the agency are still mine
and the systems around them assume that trust can fail
@designertom you don’t need a traditional background in alignment/safety to work on solutions to this
we’re hiring at @AEStudioLA to explore neglected approaches to ai alignment: https://t.co/sB96Xa77hQ
Extremely proud of this article I wrote for the legendary @lennysan! This is the culmination of months of research into why most AI designs are slop, and my top techniques for fixing this.
LLMs can be super creative, but as we post-train them more and more, we stifle that creativity. We train them to predict tokens that balance everyone’s preferences. But good design does the opposite: it’s risky, bold, and opinionated. You have to put your LLM in a different state of mind to get this kind of design from it. You have to break out of the average slop, into the fringes of the bell curve where unseen ideas live.
This post is all about how to do that. Hope it helps, and let me know if I should go deeper on any of this for future posts!
https://t.co/VyCzxmQ3qc
agents are changing my design work in a way I didn’t expect
I’m designing fewer task flows and spending more time deciding what software is allowed to do for people
the interface doesn’t disappear... it becomes where people set intent, judge the result, and take back control
source material
openai’s black hat talk, where the story starts
https://t.co/0uooRISuxr
hugging face’s technical timeline
https://t.co/HTWtGnEvha
zvi’s interpretation
https://t.co/gnpH4ZeIG7
clawbotomy, where I want to test the room next
https://t.co/U1u2CZPRMp
I rebuilt agentic design system into a repo-local skill pack for coding agents
a ui brief becomes a browser-tested repair, evidence, and a separate grader verdict before the agent calls it done
open source and live https://t.co/pVg1eI1CUJ
spent yesterday turning a pet project into an authored 3d game instead of a tech demo
the funniest bug was every object having a real hit zone + a secret offset ghost hitbox
very 90s adventure game energy... point-and-click UX is affordance archaeology
still very WIP
really impressive work... and great for AE
I built https://t.co/C0KHo3ufd6 for it too
the reverse lobotomy part has me thinking... if knowledge can live in removable modules, could bad habits too? could models/agents stay more targeted instead of learning everything?