Instead of doing this soy ass shit. Just watch the pulp classic Excalibur (1981). It’s where 95% of AI dark fantasy slop steals from and it’s the source behind my favorite edit
I think at this point you need to let go of all those games you liked back in the PS2 era, it was a different (and frankly better) time and modern developers are just not as talented as the ones from yesteryear.
Know the difference:
Actual old interface designs:
- Literal eye candy
- Looks very pretty
- Lovely to look at
" so y2k frutiger aero!!!1"
- 500 random tech shit from 2000's slapped
- overstimulating
- very inconsistent as shit
- most likely never grew up with old tech
There are soooo many characters out there who look like they'd def draw in tons of fans & art but don't since their games aren't well known, like the very cool Miki Asou here from "Endless Serenade".
We did light effects for animation on real cameras and 16mm film in my old school. We had to be really careful about the aperture of the lense when filming the cell and the light separately . There is a nice article about the filming technique here: https://t.co/QIhySCfCrg
You know what's funny about biology? Advanced tool manipulation is basically impossible for non-bipedals, with the exception being cephalopods, which are water-bound, which means they can never develop fire, forging, refinement, etc., so any species that does make it into space is almost certain to be bipedal (and therefor humanoid) or will have some other ability to let it get past the monumental limitation that is not having dexterous fingers.
And here's some more bits;
Arthropods would generally be incapable of handling the environment due to how they breathe, invertebrates would be severely hampered by their exoskeleton and low-g would make molting difficult if not wreck their biology horrifically. Amphibious would struggle because water is, by volume, really heavy so getting enough up to just survive your initial excursions to orbit would be really expensive, technologically. Non-thermogenics would massively struggle because of how cold space is, it'd increase power consumption massively adding another material and technical barrier.
I like sci-fi and seeing wacky aliens, so I'm happy to suspend disbelief for it, but 40K is grounded science-fantasy, and it's probably one of the most realistic sci-fi settings out there. Yes, more realistic than Mass Effect or Star Trek.
literally everything from concord, they were making some crazy awesome moebius inspired shit, it just shows just how much terribly executed hyperrealism can just kill good designs and any sort of charm
Do you guys remember when mirrors just worked in older games and then every dev got obsessed with raytracing and then mirrors started sucking again, well now we have AI that is hallucinating a mirror so badly it adds a second player model in the world.
I like to think about extinction events when it comes to media.
Analog Zero: (Born ~2005)
Generation who will likely never touch analog encoded media.
Physical Zero: (Born ~2012)
Generation who will never interact with non-bitstream media.
Past this it get’s more speculative, but we can take a few guesses...
Broadcast Zero: (Born ~2015)
Generation who never experienced everyone watching the same thing at the same moment. Media ingested asynchronously.
Capture Zero (Born ~2023)
Generation that will never assume a video or image represents a physical event that actually occurred.
We might be getting close to a handwriting zero, but I don’t think we’re quite there yet. One of the most bizarre ones I’ve seen is the concept of a future “Stranger Zero”; as in a generation emerging that finds meeting someone without information about them first alien. What else?